#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
+#include "libavutil/attributes.h"
+
+#include "avcodec.h"
+#include "version.h"
+
+#if FF_API_BUFS_VDPAU
union AVVDPAUPictureInfo {
VdpPictureInfoH264 h264;
VdpPictureInfoMPEG1Or2 mpeg;
VdpPictureInfoVC1 vc1;
VdpPictureInfoMPEG4Part2 mpeg4;
};
+#endif
/**
* This structure is used to share data between the libavcodec library and
* during initialization or through each AVCodecContext.get_buffer()
* function call. In any case, they must be valid prior to calling
* decoding functions.
+ *
+ * The size of this structure is not a part of the public ABI and must not
+ * be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
+ * AVVDPAUContext.
*/
typedef struct AVVDPAUContext {
/**
*/
VdpDecoderRender *render;
+#if FF_API_BUFS_VDPAU
/**
* VDPAU picture information
*
* Set by libavcodec.
*/
+ attribute_deprecated
union AVVDPAUPictureInfo info;
/**
*
* Set by libavcodec.
*/
+ attribute_deprecated
int bitstream_buffers_allocated;
/**
*
* Set by libavcodec.
*/
+ attribute_deprecated
int bitstream_buffers_used;
/**
*
* Set by libavcodec.
*/
+ attribute_deprecated
VdpBitstreamBuffer *bitstream_buffers;
+#endif
} AVVDPAUContext;
+/**
+ * Allocate an AVVDPAUContext.
+ *
+ * @return Newly-allocated AVVDPAUContext or NULL on failure.
+ */
+AVVDPAUContext *av_vdpau_alloc_context(void);
+
+/**
+ * Get a decoder profile that should be used for initializing a VDPAU decoder.
+ * Should be called from the AVCodecContext.get_format() callback.
+ *
+ * @param avctx the codec context being used for decoding the stream
+ * @param profile a pointer into which the result will be written on success.
+ * The contents of profile are undefined if this function returns
+ * an error.
+ *
+ * @return 0 on success (non-negative), a negative AVERROR on failure.
+ */
+int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile);
+
#if FF_API_CAP_VDPAU
/** @brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1