*
* Copyright (C) 2008 NVIDIA
*
- * This file is part of Libav.
+ * This file is part of FFmpeg.
*
- * Libav is free software; you can redistribute it and/or
+ * FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * Libav is distributed in the hope that it will be useful,
+ * FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
+ * License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
* - VDPAU decoding
* - VDPAU presentation
*
- * The VDPAU decoding module parses all headers using Libav
+ * The VDPAU decoding module parses all headers using FFmpeg
* parsing mechanisms and uses VDPAU for the actual decoding.
*
* As per the current implementation, the actual decoding
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
-
+#include "libavutil/avconfig.h"
#include "libavutil/attributes.h"
#include "avcodec.h"
};
#endif
+struct AVCodecContext;
+struct AVFrame;
+
+typedef int (*AVVDPAU_Render2)(struct AVCodecContext *, struct AVFrame *,
+ const VdpPictureInfo *, uint32_t,
+ const VdpBitstreamBuffer *);
+
/**
* This structure is used to share data between the libavcodec library and
* the client video application.
- * The user shall zero-allocate the structure and make it available as
+ * The user shall allocate the structure via the av_alloc_vdpau_hwaccel
+ * function and make it available as
* AVCodecContext.hwaccel_context. Members can be set by the user once
* during initialization or through each AVCodecContext.get_buffer()
* function call. In any case, they must be valid prior to calling
attribute_deprecated
VdpBitstreamBuffer *bitstream_buffers;
#endif
+ AVVDPAU_Render2 render2;
} AVVDPAUContext;
+/**
+ * @brief allocation function for AVVDPAUContext
+ *
+ * Allows extending the struct without breaking API/ABI
+ */
+AVVDPAUContext *av_alloc_vdpaucontext(void);
+
+AVVDPAU_Render2 av_vdpau_hwaccel_get_render2(const AVVDPAUContext *);
+void av_vdpau_hwaccel_set_render2(AVVDPAUContext *, AVVDPAU_Render2);
+
/**
* Associate a VDPAU device with a codec context for hardware acceleration.
* This function is meant to be called from the get_format() codec callback,
* display preemption).
*
* @note get_format() must return AV_PIX_FMT_VDPAU if this function completes
- * succesfully.
+ * successfully.
*
* @param avctx decoding context whose get_format() callback is invoked
* @param device VDPAU device handle to use for hardware acceleration
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
/**
- * @brief This structure is used as a callback between the Libav
+ * @brief This structure is used as a callback between the FFmpeg
* decoder (vd_) and presentation (vo_) module.
* This is used for defining a video frame containing surface,
* picture parameter, bitstream information etc which are passed
- * between the Libav decoder and its clients.
+ * between the FFmpeg decoder and its clients.
*/
struct vdpau_render_state {
VdpVideoSurface surface; ///< Used as rendered surface, never changed.
int state; ///< Holds FF_VDPAU_STATE_* values.
+#if AV_HAVE_INCOMPATIBLE_LIBAV_ABI
/** picture parameter information for all supported codecs */
union AVVDPAUPictureInfo info;
+#endif
/** Describe size/location of the compressed video data.
Set to 0 when freeing bitstream_buffers. */
int bitstream_buffers_used;
/** The user is responsible for freeing this buffer using av_freep(). */
VdpBitstreamBuffer *bitstream_buffers;
+
+#if !AV_HAVE_INCOMPATIBLE_LIBAV_ABI
+ /** picture parameter information for all supported codecs */
+ union AVVDPAUPictureInfo info;
+#endif
};
#endif