*/
#include <vdpau/vdpau.h>
-#include <vdpau/vdpau_x11.h>
#include "libavutil/attributes.h"
* display preemption).
*
* @note get_format() must return AV_PIX_FMT_VDPAU if this function completes
- * succesfully.
+ * successfully.
*
* @param avctx decoding context whose get_format() callback is invoked
* @param device VDPAU device handle to use for hardware acceleration
int av_vdpau_bind_context(AVCodecContext *avctx, VdpDevice device,
VdpGetProcAddress *get_proc_address, unsigned flags);
+/**
+ * Gets the parameters to create an adequate VDPAU video surface for the codec
+ * context using VDPAU hardware decoding acceleration.
+ *
+ * @note Behavior is undefined if the context was not successfully bound to a
+ * VDPAU device using av_vdpau_bind_context().
+ *
+ * @param avctx the codec context being used for decoding the stream
+ * @param type storage space for the VDPAU video surface chroma type
+ * (or NULL to ignore)
+ * @param width storage space for the VDPAU video surface pixel width
+ * (or NULL to ignore)
+ * @param height storage space for the VDPAU video surface pixel height
+ * (or NULL to ignore)
+ *
+ * @return 0 on success, a negative AVERROR code on failure.
+ */
+int av_vdpau_get_surface_parameters(AVCodecContext *avctx, VdpChromaType *type,
+ uint32_t *width, uint32_t *height);
+
/**
* Allocate an AVVDPAUContext.
*
*/
AVVDPAUContext *av_vdpau_alloc_context(void);
+#if FF_API_VDPAU_PROFILE
/**
* Get a decoder profile that should be used for initializing a VDPAU decoder.
* Should be called from the AVCodecContext.get_format() callback.
*
+ * @deprecated Use av_vdpau_bind_context() instead.
+ *
* @param avctx the codec context being used for decoding the stream
* @param profile a pointer into which the result will be written on success.
* The contents of profile are undefined if this function returns
*
* @return 0 on success (non-negative), a negative AVERROR on failure.
*/
+attribute_deprecated
int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile);
+#endif
#if FF_API_CAP_VDPAU
/** @brief The videoSurface is used for rendering. */