#include <stddef.h>
#include <stdint.h>
+#define EMULATED_EDGE(depth) \
+void ff_emulated_edge_mc_ ## depth (uint8_t *buf, const uint8_t *src, ptrdiff_t linesize,\
+ int block_w, int block_h,\
+ int src_x, int src_y, int w, int h);
+
+EMULATED_EDGE(8)
+EMULATED_EDGE(16)
+
typedef struct VideoDSPContext {
/**
* Copy a rectangular area of samples to a temporary buffer and replicate