#include <unistd.h>
#include "avcodec.h"
-#include "dsputil.h"
#define VMD_HEADER_SIZE 0x330
#define PALETTE_COUNT 256
typedef struct VmdVideoContext {
AVCodecContext *avctx;
- DSPContext dsp;
AVFrame frame;
AVFrame prev_frame;
- unsigned char *buf;
+ const unsigned char *buf;
int size;
unsigned char palette[PALETTE_COUNT * 4];
unsigned char *unpack_buffer;
int unpack_buffer_size;
+ int x_off, y_off;
} VmdVideoContext;
#define QUEUE_SIZE 0x1000
#define QUEUE_MASK 0x0FFF
-static void lz_unpack(unsigned char *src, unsigned char *dest, int dest_len)
+static void lz_unpack(const unsigned char *src, unsigned char *dest, int dest_len)
{
- unsigned char *s;
+ const unsigned char *s;
unsigned char *d;
unsigned char *d_end;
unsigned char queue[QUEUE_SIZE];
}
}
-static int rle_unpack(unsigned char *src, unsigned char *dest,
+static int rle_unpack(const unsigned char *src, unsigned char *dest,
int src_len, int dest_len)
{
- unsigned char *ps;
+ const unsigned char *ps;
unsigned char *pd;
int i, l;
unsigned char *dest_end = dest + dest_len;
if (l & 0x80) {
l = (l & 0x7F) * 2;
if (pd + l > dest_end)
- return (ps - src);
+ return ps - src;
memcpy(pd, ps, l);
ps += l;
pd += l;
} else {
if (pd + i > dest_end)
- return (ps - src);
+ return ps - src;
for (i = 0; i < l; i++) {
*pd++ = ps[0];
*pd++ = ps[1];
i += l;
} while (i < src_len);
- return (ps - src);
+ return ps - src;
}
static void vmd_decode(VmdVideoContext *s)
unsigned char r, g, b;
/* point to the start of the encoded data */
- unsigned char *p = s->buf + 16;
+ const unsigned char *p = s->buf + 16;
- unsigned char *pb;
+ const unsigned char *pb;
unsigned char meth;
unsigned char *dp; /* pointer to current frame */
unsigned char *pp; /* pointer to previous frame */
frame_width = AV_RL16(&s->buf[10]) - frame_x + 1;
frame_height = AV_RL16(&s->buf[12]) - frame_y + 1;
+ if ((frame_width == s->avctx->width && frame_height == s->avctx->height) &&
+ (frame_x || frame_y)) {
+
+ s->x_off = frame_x;
+ s->y_off = frame_y;
+ }
+ frame_x -= s->x_off;
+ frame_y -= s->y_off;
+
/* if only a certain region will be updated, copy the entire previous
* frame before the decode */
if (frame_x || frame_y || (frame_width != s->avctx->width) ||
}
}
-static int vmdvideo_decode_init(AVCodecContext *avctx)
+static av_cold int vmdvideo_decode_init(AVCodecContext *avctx)
{
VmdVideoContext *s = avctx->priv_data;
int i;
s->avctx = avctx;
avctx->pix_fmt = PIX_FMT_PAL8;
- dsputil_init(&s->dsp, avctx);
/* make sure the VMD header made it */
if (s->avctx->extradata_size != VMD_HEADER_SIZE) {
static int vmdvideo_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- uint8_t *buf, int buf_size)
+ const uint8_t *buf, int buf_size)
{
VmdVideoContext *s = avctx->priv_data;
return buf_size;
}
-static int vmdvideo_decode_end(AVCodecContext *avctx)
+static av_cold int vmdvideo_decode_end(AVCodecContext *avctx)
{
VmdVideoContext *s = avctx->priv_data;
0xF00, 0x1000, 0x1400, 0x1800, 0x1C00, 0x2000, 0x3000, 0x4000
};
-static int vmdaudio_decode_init(AVCodecContext *avctx)
+static av_cold int vmdaudio_decode_init(AVCodecContext *avctx)
{
VmdAudioContext *s = avctx->priv_data;
}
static void vmdaudio_decode_audio(VmdAudioContext *s, unsigned char *data,
- uint8_t *buf, int stereo)
+ const uint8_t *buf, int stereo)
{
int i;
int chan = 0;
}
static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
- uint8_t *buf, int silence)
+ const uint8_t *buf, int silence)
{
int bytes_decoded = 0;
int i;
static int vmdaudio_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
- uint8_t *buf, int buf_size)
+ const uint8_t *buf, int buf_size)
{
VmdAudioContext *s = avctx->priv_data;
unsigned char *output_samples = (unsigned char *)data;
/* point to the start of the encoded data */
- unsigned char *p = buf + 16;
+ const unsigned char *p = buf + 16;
if (buf_size < 16)
return buf_size;
vmdvideo_decode_end,
vmdvideo_decode_frame,
CODEC_CAP_DR1,
+ .long_name = NULL_IF_CONFIG_SMALL("Sierra VMD video"),
};
AVCodec vmdaudio_decoder = {
NULL,
NULL,
vmdaudio_decode_frame,
+ .long_name = NULL_IF_CONFIG_SMALL("Sierra VMD audio"),
};