DSPContext dsp;
VideoDSPContext vdsp;
VP3DSPContext vp3dsp;
- DECLARE_ALIGNED(16, DCTELEM, block)[64];
+ DECLARE_ALIGNED(16, int16_t, block)[64];
int flipped_image;
int last_slice_end;
int skip_loop_filter;
int i, j = 0;
int token;
int zero_run = 0;
- DCTELEM coeff = 0;
+ int16_t coeff = 0;
int bits_to_get;
int blocks_ended;
int coeff_i = 0;
* for the next block in coding order
*/
static inline int vp3_dequant(Vp3DecodeContext *s, Vp3Fragment *frag,
- int plane, int inter, DCTELEM block[64])
+ int plane, int inter, int16_t block[64])
{
int16_t *dequantizer = s->qmat[frag->qpi][inter][plane];
uint8_t *perm = s->scantable.permutated;
static void render_slice(Vp3DecodeContext *s, int slice)
{
int x, y, i, j, fragment;
- DCTELEM *block = s->block;
+ int16_t *block = s->block;
int motion_x = 0xdeadbeef, motion_y = 0xdeadbeef;
int motion_halfpel_index;
uint8_t *motion_source;
motion_source, stride, 8);
}else{
int d= (motion_x ^ motion_y)>>31; // d is 0 if motion_x and _y have the same sign, else -1
- s->dsp.put_no_rnd_pixels_l2(
+ s->vp3dsp.put_no_rnd_pixels_l2(
output_plane + first_pixel,
motion_source - d,
motion_source + stride + 1 + d,