* second dimension: 0 if no vertical interpolation is needed;
* 1 4-tap vertical interpolation filter (my & 1)
* 2 6-tap vertical interpolation filter (!(my & 1))
- * third dimension: same as second dimention, for horizontal interpolation
+ * third dimension: same as second dimension, for horizontal interpolation
* so something like put_vp8_epel_pixels_tab[width>>3][2*!!my-(my&1)][2*!!mx-(mx&1)](..., mx, my)
*/
vp8_mc_func put_vp8_epel_pixels_tab[3][3][3];