* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
*/
//#define DEBUG
}ThreadContext;
-static unsigned __stdcall thread_func(void *v){
+static unsigned WINAPI attribute_align_arg thread_func(void *v){
ThreadContext *c= v;
for(;;){
}
/**
- * free what has been allocated by avcodec_thread_init().
- * must be called after decoding has finished, especially dont call while avcodec_thread_execute() is running
+ * Free what has been allocated by avcodec_thread_init().
+ * Must be called after decoding has finished, especially do not call while avcodec_thread_execute() is running.
*/
void avcodec_thread_free(AVCodecContext *s){
ThreadContext *c= s->thread_opaque;
WaitForSingleObject(c[i].thread, INFINITE);
if(c[i].work_sem) CloseHandle(c[i].work_sem);
if(c[i].done_sem) CloseHandle(c[i].done_sem);
+ if(c[i].thread) CloseHandle(c[i].thread);
}
av_freep(&s->thread_opaque);
}
-int avcodec_thread_execute(AVCodecContext *s, int (*func)(AVCodecContext *c2, void *arg2),void **arg, int *ret, int count){
+int avcodec_thread_execute(AVCodecContext *s, int (*func)(AVCodecContext *c2, void *arg2),void *arg, int *ret, int count, int size){
ThreadContext *c= s->thread_opaque;
int i;
/* note, we can be certain that this is not called with the same AVCodecContext by different threads at the same time */
for(i=0; i<count; i++){
- c[i].arg= arg[i];
+ c[i].arg= (char*)arg + i*size;
c[i].func= func;
c[i].ret= 12345;