* WMA compatible encoder
* Copyright (c) 2007 Michael Niedermayer
*
- * This file is part of FFmpeg.
+ * This file is part of Libav.
*
- * FFmpeg is free software; you can redistribute it and/or
+ * Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * FFmpeg is distributed in the hope that it will be useful,
+ * Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
+ * License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
static void apply_window_and_mdct(AVCodecContext * avctx, const signed short * audio, int len) {
WMACodecContext *s = avctx->priv_data;
int window_index= s->frame_len_bits - s->block_len_bits;
+ FFTContext *mdct = &s->mdct_ctx[window_index];
int i, j, channel;
const float * win = s->windows[window_index];
int window_len = 1 << s->block_len_bits;
s->output[i+window_len] = audio[j] / n * win[window_len - i - 1];
s->frame_out[channel][i] = audio[j] / n * win[i];
}
- ff_mdct_calc(&s->mdct_ctx[window_index], s->coefs[channel], s->output);
+ mdct->mdct_calc(mdct, s->coefs[channel], s->output);
}
}
return put_bits_ptr(&s->pb) - s->pb.buf;
}
-AVCodec wmav1_encoder =
+AVCodec ff_wmav1_encoder =
{
"wmav1",
AVMEDIA_TYPE_AUDIO,
encode_init,
encode_superframe,
ff_wma_end,
- .sample_fmts = (const enum SampleFormat[]){SAMPLE_FMT_S16,SAMPLE_FMT_NONE},
+ .sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_S16,AV_SAMPLE_FMT_NONE},
.long_name = NULL_IF_CONFIG_SMALL("Windows Media Audio 1"),
};
-AVCodec wmav2_encoder =
+AVCodec ff_wmav2_encoder =
{
"wmav2",
AVMEDIA_TYPE_AUDIO,
encode_init,
encode_superframe,
ff_wma_end,
- .sample_fmts = (const enum SampleFormat[]){SAMPLE_FMT_S16,SAMPLE_FMT_NONE},
+ .sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_S16,AV_SAMPLE_FMT_NONE},
.long_name = NULL_IF_CONFIG_SMALL("Windows Media Audio 2"),
};