return 0;
}
-// nearly idential to wmv1 but thats just because we dont use the useless M$ crap features
-// its duplicated here in case someone wants to add support for these carp features
+/* Nearly identical to wmv1 but that is just because we do not use the
+ * useless M$ crap features. It is duplicated here in case someone wants
+ * to add support for these crap features. */
void ff_wmv2_encode_mb(MpegEncContext * s,
DCTELEM block[6][64],
int motion_x, int motion_y)