# subsystems
OBJS-$(CONFIG_QSVVPP) += qsvvpp.o
+DNN-OBJS-$(CONFIG_LIBTENSORFLOW) += dnn_backend_tf.o
+OBJS-$(CONFIG_DNN) += dnn_interface.o dnn_backend_native.o $(DNN-OBJS-yes)
# audio filters
OBJS-$(CONFIG_ABENCH_FILTER) += f_bench.o
OBJS-$(CONFIG_ACOPY_FILTER) += af_acopy.o
OBJS-$(CONFIG_ACROSSFADE_FILTER) += af_afade.o
OBJS-$(CONFIG_ACRUSHER_FILTER) += af_acrusher.o
+OBJS-$(CONFIG_ACUE_FILTER) += f_cue.o
OBJS-$(CONFIG_ADECLICK_FILTER) += af_adeclick.o
OBJS-$(CONFIG_ADECLIP_FILTER) += af_adeclick.o
OBJS-$(CONFIG_ADELAY_FILTER) += af_adelay.o
OBJS-$(CONFIG_ATADENOISE_FILTER) += vf_atadenoise.o
OBJS-$(CONFIG_AVGBLUR_FILTER) += vf_avgblur.o
OBJS-$(CONFIG_AVGBLUR_OPENCL_FILTER) += vf_avgblur_opencl.o opencl.o \
- opencl/avgblur.o
+ opencl/avgblur.o boxblur.o
OBJS-$(CONFIG_BBOX_FILTER) += bbox.o vf_bbox.o
OBJS-$(CONFIG_BENCH_FILTER) += f_bench.o
OBJS-$(CONFIG_BITPLANENOISE_FILTER) += vf_bitplanenoise.o
OBJS-$(CONFIG_BLACKDETECT_FILTER) += vf_blackdetect.o
OBJS-$(CONFIG_BLACKFRAME_FILTER) += vf_blackframe.o
OBJS-$(CONFIG_BLEND_FILTER) += vf_blend.o framesync.o
-OBJS-$(CONFIG_BOXBLUR_FILTER) += vf_boxblur.o
+OBJS-$(CONFIG_BOXBLUR_FILTER) += vf_boxblur.o boxblur.o
+OBJS-$(CONFIG_BOXBLUR_OPENCL_FILTER) += vf_avgblur_opencl.o opencl.o \
+ opencl/avgblur.o boxblur.o
OBJS-$(CONFIG_BWDIF_FILTER) += vf_bwdif.o
OBJS-$(CONFIG_CHROMAKEY_FILTER) += vf_chromakey.o
OBJS-$(CONFIG_CIESCOPE_FILTER) += vf_ciescope.o
OBJS-$(CONFIG_COLORKEY_FILTER) += vf_colorkey.o
OBJS-$(CONFIG_COLORLEVELS_FILTER) += vf_colorlevels.o
OBJS-$(CONFIG_COLORMATRIX_FILTER) += vf_colormatrix.o
-OBJS-$(CONFIG_COLORSPACE_FILTER) += vf_colorspace.o colorspacedsp.o
+OBJS-$(CONFIG_COLORSPACE_FILTER) += vf_colorspace.o colorspace.o colorspacedsp.o
OBJS-$(CONFIG_CONVOLUTION_FILTER) += vf_convolution.o
OBJS-$(CONFIG_CONVOLUTION_OPENCL_FILTER) += vf_convolution_opencl.o opencl.o \
- opencl/convolution.o
+ opencl/convolution.o
OBJS-$(CONFIG_CONVOLVE_FILTER) += vf_convolve.o framesync.o
OBJS-$(CONFIG_COPY_FILTER) += vf_copy.o
OBJS-$(CONFIG_COREIMAGE_FILTER) += vf_coreimage.o
OBJS-$(CONFIG_COVER_RECT_FILTER) += vf_cover_rect.o lavfutils.o
OBJS-$(CONFIG_CROP_FILTER) += vf_crop.o
OBJS-$(CONFIG_CROPDETECT_FILTER) += vf_cropdetect.o
+OBJS-$(CONFIG_CUE_FILTER) += f_cue.o
OBJS-$(CONFIG_CURVES_FILTER) += vf_curves.o
OBJS-$(CONFIG_DATASCOPE_FILTER) += vf_datascope.o
OBJS-$(CONFIG_DCTDNOIZ_FILTER) += vf_dctdnoiz.o
OBJS-$(CONFIG_DESPILL_FILTER) += vf_despill.o
OBJS-$(CONFIG_DETELECINE_FILTER) += vf_detelecine.o
OBJS-$(CONFIG_DILATION_FILTER) += vf_neighbor.o
+OBJS-$(CONFIG_DILATION_OPENCL_FILTER) += vf_neighbor_opencl.o opencl.o \
+ opencl/neighbor.o
OBJS-$(CONFIG_DISPLACE_FILTER) += vf_displace.o framesync.o
OBJS-$(CONFIG_DOUBLEWEAVE_FILTER) += vf_weave.o
OBJS-$(CONFIG_DRAWBOX_FILTER) += vf_drawbox.o
OBJS-$(CONFIG_ENTROPY_FILTER) += vf_entropy.o
OBJS-$(CONFIG_EQ_FILTER) += vf_eq.o
OBJS-$(CONFIG_EROSION_FILTER) += vf_neighbor.o
+OBJS-$(CONFIG_EROSION_OPENCL_FILTER) += vf_neighbor_opencl.o opencl.o \
+ opencl/neighbor.o
OBJS-$(CONFIG_EXTRACTPLANES_FILTER) += vf_extractplanes.o
OBJS-$(CONFIG_FADE_FILTER) += vf_fade.o
OBJS-$(CONFIG_FFTDNOIZ_FILTER) += vf_fftdnoiz.o
OBJS-$(CONFIG_GBLUR_FILTER) += vf_gblur.o
OBJS-$(CONFIG_GEQ_FILTER) += vf_geq.o
OBJS-$(CONFIG_GRADFUN_FILTER) += vf_gradfun.o
+OBJS-$(CONFIG_GREYEDGE_FILTER) += vf_colorconstancy.o
OBJS-$(CONFIG_HALDCLUT_FILTER) += vf_lut3d.o framesync.o
OBJS-$(CONFIG_HFLIP_FILTER) += vf_hflip.o
OBJS-$(CONFIG_HISTEQ_FILTER) += vf_histeq.o
OBJS-$(CONFIG_INTERLEAVE_FILTER) += f_interleave.o
OBJS-$(CONFIG_KERNDEINT_FILTER) += vf_kerndeint.o
OBJS-$(CONFIG_LENSCORRECTION_FILTER) += vf_lenscorrection.o
+OBJS-$(CONFIG_LENSFUN_FILTER) += vf_lensfun.o
OBJS-$(CONFIG_LIBVMAF_FILTER) += vf_libvmaf.o framesync.o
OBJS-$(CONFIG_LIMITER_FILTER) += vf_limiter.o
OBJS-$(CONFIG_LOOP_FILTER) += f_loop.o
OBJS-$(CONFIG_LUMAKEY_FILTER) += vf_lumakey.o
+OBJS-$(CONFIG_LUT1D_FILTER) += vf_lut3d.o
OBJS-$(CONFIG_LUT_FILTER) += vf_lut.o
OBJS-$(CONFIG_LUT2_FILTER) += vf_lut2.o framesync.o
OBJS-$(CONFIG_LUT3D_FILTER) += vf_lut3d.o
OBJS-$(CONFIG_PP7_FILTER) += vf_pp7.o
OBJS-$(CONFIG_PREMULTIPLY_FILTER) += vf_premultiply.o framesync.o
OBJS-$(CONFIG_PREWITT_FILTER) += vf_convolution.o
+OBJS-$(CONFIG_PREWITT_OPENCL_FILTER) += vf_convolution_opencl.o opencl.o \
+ opencl/convolution.o
OBJS-$(CONFIG_PROCAMP_VAAPI_FILTER) += vf_procamp_vaapi.o vaapi_vpp.o
OBJS-$(CONFIG_PROGRAM_OPENCL_FILTER) += vf_program_opencl.o opencl.o framesync.o
OBJS-$(CONFIG_PSEUDOCOLOR_FILTER) += vf_pseudocolor.o
OBJS-$(CONFIG_REPEATFIELDS_FILTER) += vf_repeatfields.o
OBJS-$(CONFIG_REVERSE_FILTER) += f_reverse.o
OBJS-$(CONFIG_ROBERTS_FILTER) += vf_convolution.o
+OBJS-$(CONFIG_ROBERTS_OPENCL_FILTER) += vf_convolution_opencl.o opencl.o \
+ opencl/convolution.o
OBJS-$(CONFIG_ROTATE_FILTER) += vf_rotate.o
OBJS-$(CONFIG_SAB_FILTER) += vf_sab.o
OBJS-$(CONFIG_SCALE_FILTER) += vf_scale.o scale.o
OBJS-$(CONFIG_SIGNATURE_FILTER) += vf_signature.o
OBJS-$(CONFIG_SMARTBLUR_FILTER) += vf_smartblur.o
OBJS-$(CONFIG_SOBEL_FILTER) += vf_convolution.o
+OBJS-$(CONFIG_SOBEL_OPENCL_FILTER) += vf_convolution_opencl.o opencl.o \
+ opencl/convolution.o
OBJS-$(CONFIG_SPLIT_FILTER) += split.o
OBJS-$(CONFIG_SPP_FILTER) += vf_spp.o
-OBJS-$(CONFIG_SRCNN_FILTER) += vf_srcnn.o dnn_interface.o dnn_backend_native.o
+OBJS-$(CONFIG_SR_FILTER) += vf_sr.o
OBJS-$(CONFIG_SSIM_FILTER) += vf_ssim.o framesync.o
OBJS-$(CONFIG_STEREO3D_FILTER) += vf_stereo3d.o
OBJS-$(CONFIG_STREAMSELECT_FILTER) += f_streamselect.o framesync.o
OBJS-$(CONFIG_TINTERLACE_FILTER) += vf_tinterlace.o
OBJS-$(CONFIG_TLUT2_FILTER) += vf_lut2.o framesync.o
OBJS-$(CONFIG_TMIX_FILTER) += vf_mix.o framesync.o
-OBJS-$(CONFIG_TONEMAP_FILTER) += vf_tonemap.o
+OBJS-$(CONFIG_TONEMAP_FILTER) += vf_tonemap.o colorspace.o
+OBJS-$(CONFIG_TONEMAP_OPENCL_FILTER) += vf_tonemap_opencl.o colorspace.o opencl.o \
+ opencl/tonemap.o opencl/colorspace_common.o
OBJS-$(CONFIG_TRANSPOSE_FILTER) += vf_transpose.o
+OBJS-$(CONFIG_TRANSPOSE_NPP_FILTER) += vf_transpose_npp.o
OBJS-$(CONFIG_TRIM_FILTER) += trim.o
OBJS-$(CONFIG_UNPREMULTIPLY_FILTER) += vf_premultiply.o framesync.o
OBJS-$(CONFIG_UNSHARP_FILTER) += vf_unsharp.o