BLEND_SUBTRACT,
BLEND_VIVIDLIGHT,
BLEND_XOR,
+ BLEND_HARDMIX,
+ BLEND_LINEARLIGHT,
+ BLEND_GLOW,
BLEND_NB
};
{ "divide", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_DIVIDE}, 0, 0, FLAGS, "mode" },\
{ "dodge", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_DODGE}, 0, 0, FLAGS, "mode" },\
{ "exclusion", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_EXCLUSION}, 0, 0, FLAGS, "mode" },\
+ { "glow", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_GLOW}, 0, 0, FLAGS, "mode" },\
{ "hardlight", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_HARDLIGHT}, 0, 0, FLAGS, "mode" },\
+ { "hardmix", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_HARDMIX}, 0, 0, FLAGS, "mode" },\
{ "lighten", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_LIGHTEN}, 0, 0, FLAGS, "mode" },\
+ { "linearlight","", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_LINEARLIGHT},0, 0, FLAGS, "mode" },\
{ "multiply", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_MULTIPLY}, 0, 0, FLAGS, "mode" },\
{ "negation", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_NEGATION}, 0, 0, FLAGS, "mode" },\
{ "normal", "", 0, AV_OPT_TYPE_CONST, {.i64=BLEND_NORMAL}, 0, 0, FLAGS, "mode" },\
DEFINE_BLEND(screen, SCREEN(1, A, B))
DEFINE_BLEND(overlay, (A < 128) ? MULTIPLY(2, A, B) : SCREEN(2, A, B))
DEFINE_BLEND(hardlight, (B < 128) ? MULTIPLY(2, B, A) : SCREEN(2, B, A))
+DEFINE_BLEND(hardmix, (A < (255 - B)) ? 0: 255)
DEFINE_BLEND(darken, FFMIN(A, B))
DEFINE_BLEND(lighten, FFMAX(A, B))
-DEFINE_BLEND(divide, ((float)A / ((float)B) * 255))
+DEFINE_BLEND(divide, av_clip_uint8(((float)A / ((float)B) * 255)))
DEFINE_BLEND(dodge, DODGE(A, B))
DEFINE_BLEND(burn, BURN(A, B))
DEFINE_BLEND(softlight, (A > 127) ? B + (255 - B) * (A - 127.5) / 127.5 * (0.5 - FFABS(B - 127.5) / 255): B - B * ((127.5 - A) / 127.5) * (0.5 - FFABS(B - 127.5)/255))
DEFINE_BLEND(pinlight, (B < 128) ? FFMIN(A, 2 * B) : FFMAX(A, 2 * (B - 128)))
DEFINE_BLEND(phoenix, FFMIN(A, B) - FFMAX(A, B) + 255)
DEFINE_BLEND(reflect, (B == 255) ? B : FFMIN(255, (A * A / (255 - B))))
+DEFINE_BLEND(glow, (A == 255) ? A : FFMIN(255, (B * B / (255 - A))))
DEFINE_BLEND(and, A & B)
DEFINE_BLEND(or, A | B)
DEFINE_BLEND(xor, A ^ B)
-DEFINE_BLEND(vividlight, (B < 128) ? BURN(A, 2 * B) : DODGE(A, 2 * (B - 128)))
+DEFINE_BLEND(vividlight, (A < 128) ? BURN(2 * A, B) : DODGE(2 * (A - 128), B))
+DEFINE_BLEND(linearlight,av_clip_uint8((B < 128) ? B + 2 * A - 255 : B + 2 * (A - 128)))
static void blend_expr(const uint8_t *top, int top_linesize,
const uint8_t *bottom, int bottom_linesize,
case BLEND_DIVIDE: param->blend = blend_divide; break;
case BLEND_DODGE: param->blend = blend_dodge; break;
case BLEND_EXCLUSION: param->blend = blend_exclusion; break;
+ case BLEND_GLOW: param->blend = blend_glow; break;
case BLEND_HARDLIGHT: param->blend = blend_hardlight; break;
+ case BLEND_HARDMIX: param->blend = blend_hardmix; break;
case BLEND_LIGHTEN: param->blend = blend_lighten; break;
+ case BLEND_LINEARLIGHT:param->blend = blend_linearlight;break;
case BLEND_MULTIPLY: param->blend = blend_multiply; break;
case BLEND_NEGATION: param->blend = blend_negation; break;
case BLEND_NORMAL: param->blend = blend_normal; break;