int i, int j, int width, int height,
float *vec)
{
- float x = ((i + 0.5f) / width) * 2.f - 1.f;
- float y = ((j + 0.5f) / height) * 2.f - 1.f;
- float ax = fabsf(x);
- float ay = fabsf(y);
+ const float x = ((i + 0.5f) / width) * 2.f - 1.f;
+ const float y = ((j + 0.5f) / height) * 2.f - 1.f;
+ const float ax = fabsf(x);
+ const float ay = fabsf(y);
vec[2] = 1.f - (ax + ay);
if (ax + ay > 1.f) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- us[i][j] = av_clip(uf + j - 1, 0, width - 1);
- vs[i][j] = av_clip(vf + i - 1, 0, height - 1);
+ us[i][j] = av_clip(ui + j - 1, 0, width - 1);
+ vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
}
}