uint64_t pts;
AVRational frame_rate;
double random_fill_ratio;
- uint32_t random_seed;
+ int64_t random_seed;
int stitch, scroll, start_full;
int64_t generation; ///< the generation number, starting from 0
AVLFG lfg;
{ "rule", "set rule", OFFSET(rule), AV_OPT_TYPE_INT, {.i64 = 110}, 0, 255, FLAGS },
{ "random_fill_ratio", "set fill ratio for filling initial grid randomly", OFFSET(random_fill_ratio), AV_OPT_TYPE_DOUBLE, {.dbl = 1/M_PHI}, 0, 1, FLAGS },
{ "ratio", "set fill ratio for filling initial grid randomly", OFFSET(random_fill_ratio), AV_OPT_TYPE_DOUBLE, {.dbl = 1/M_PHI}, 0, 1, FLAGS },
- { "random_seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64 = -1}, -1, UINT32_MAX, FLAGS },
- { "seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64 = -1}, -1, UINT32_MAX, FLAGS },
+ { "random_seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT64, {.i64 = -1}, -1, UINT32_MAX, FLAGS },
+ { "seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT64, {.i64 = -1}, -1, UINT32_MAX, FLAGS },
{ "scroll", "scroll pattern downward", OFFSET(scroll), AV_OPT_TYPE_BOOL, {.i64 = 1}, 0, 1, FLAGS },
{ "start_full", "start filling the whole video", OFFSET(start_full), AV_OPT_TYPE_BOOL, {.i64 = 0}, 0, 1, FLAGS },
{ "full", "start filling the whole video", OFFSET(start_full), AV_OPT_TYPE_BOOL, {.i64 = 1}, 0, 1, FLAGS },
}
av_log(ctx, AV_LOG_VERBOSE,
- "s:%dx%d r:%d/%d rule:%d stitch:%d scroll:%d full:%d seed:%"PRIu32"\n",
+ "s:%dx%d r:%d/%d rule:%d stitch:%d scroll:%d full:%d seed:%"PRId64"\n",
s->w, s->h, s->frame_rate.num, s->frame_rate.den,
s->rule, s->stitch, s->scroll, s->start_full,
s->random_seed);
{ NULL }
};
-AVFilter ff_vsrc_cellauto = {
+const AVFilter ff_vsrc_cellauto = {
.name = "cellauto",
.description = NULL_IF_CONFIG_SMALL("Create pattern generated by an elementary cellular automaton."),
.priv_size = sizeof(CellAutoContext),