/* #define DEBUG */
#include "libavutil/file.h"
+#include "libavutil/internal.h"
#include "libavutil/intreadwrite.h"
#include "libavutil/lfg.h"
#include "libavutil/opt.h"
{ "ratio", "set fill ratio for filling initial grid randomly", OFFSET(random_fill_ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1/M_PHI}, 0, 1, FLAGS },
{ "random_seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS },
{ "seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS },
- { "stitch", "stitch boundaries", OFFSET(stitch), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, FLAGS },
+ { "stitch", "stitch boundaries", OFFSET(stitch), AV_OPT_TYPE_BOOL, {.i64=1}, 0, 1, FLAGS },
{ "mold", "set mold speed for dead cells", OFFSET(mold), AV_OPT_TYPE_INT, {.i64=0}, 0, 0xFF, FLAGS },
{ "life_color", "set life color", OFFSET( life_color), AV_OPT_TYPE_COLOR, {.str="white"}, CHAR_MIN, CHAR_MAX, FLAGS },
{ "death_color", "set death color", OFFSET(death_color), AV_OPT_TYPE_COLOR, {.str="black"}, CHAR_MIN, CHAR_MAX, FLAGS },
if (alive) *newbuf = ALIVE_CELL; // new cell is alive
else if (cell) *newbuf = cell - 1; // new cell is dead and in the process of mold
else *newbuf = 0; // new cell is definitely dead
- av_dlog(ctx, "i:%d j:%d live_neighbors:%d cell:%d -> cell:%d\n", i, j, n, cell, *newbuf);
+ ff_dlog(ctx, "i:%d j:%d live_neighbors:%d cell:%d -> cell:%d\n", i, j, n, cell, *newbuf);
newbuf++;
}
}