};
c->interleaved = 0;
switch (avctx->codec->id) {
- case CODEC_ID_A64_MULTI:
+ case AV_CODEC_ID_A64_MULTI:
header[2] = 0x00;
header[3] = AV_RB32(avctx->extradata+0);
header[4] = 2;
break;
- case CODEC_ID_A64_MULTI5:
+ case AV_CODEC_ID_A64_MULTI5:
header[2] = 0x01;
header[3] = AV_RB32(avctx->extradata+0);
header[4] = 3;
/* fetch values from extradata */
switch (avctx->codec->id) {
- case CODEC_ID_A64_MULTI:
- case CODEC_ID_A64_MULTI5:
+ case AV_CODEC_ID_A64_MULTI:
+ case AV_CODEC_ID_A64_MULTI5:
if(c->interleaved) {
/* Write interleaved, means we insert chunks of the future charset before each current frame.
* Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
.long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
.extensions = "a64, A64",
.priv_data_size = sizeof (A64Context),
- .video_codec = CODEC_ID_A64_MULTI,
+ .video_codec = AV_CODEC_ID_A64_MULTI,
.write_header = a64_write_header,
.write_packet = a64_write_packet,
.write_trailer = a64_write_trailer,