* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
+/**
+ * @file
+ * Argonaut Games' Creature Shock demuxer
+ * @see http://wiki.multimedia.cx/index.php?title=AVS
+ */
+
#include "avformat.h"
#include "voc.h"
AVS_GAME_DATA = 0x04,
} AvsBlockType;
-static int avs_probe(AVProbeData * p)
+static int avs_probe(const AVProbeData * p)
{
const uint8_t *d;
AVInputFormat ff_avs_demuxer = {
.name = "avs",
- .long_name = NULL_IF_CONFIG_SMALL("AVS"),
+ .long_name = NULL_IF_CONFIG_SMALL("Argonaut Games Creature Shock"),
.priv_data_size = sizeof(AvsFormat),
.read_probe = avs_probe,
.read_header = avs_read_header,