r = palette_buffer[i * 3 ] << palette_scale;
g = palette_buffer[i * 3 + 1] << palette_scale;
b = palette_buffer[i * 3 + 2] << palette_scale;
- palette[i] = (r << 16) | (g << 8) | (b);
+ palette[i] = (0xFFU << 24) | (r << 16) | (g << 8) | (b);
+ if (palette_scale == 2)
+ palette[i] |= palette[i] >> 6 & 0x30303;
}
}