#include <windows.h>
#include "libavutil/wchar_filename.h"
+#ifdef WINAPI_FAMILY
+#include <winapifamily.h>
+// If a WINAPI_FAMILY is defined, check that the desktop API subset
+// is enabled
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+#define USE_MOVEFILEEXA
+#endif
+#else
+// If no WINAPI_FAMILY is defined, assume the full API subset
+#define USE_MOVEFILEEXA
+#endif
+
#define DEF_FS_FUNCTION(name, wfunc, afunc) \
static inline int win32_##name(const char *filename_utf8) \
{ \
fallback:
/* filename may be be in CP_ACP */
-#if HAVE_MOVEFILEEXA
+#ifdef USE_MOVEFILEEXA
ret = MoveFileExA(src_utf8, dest_utf8, MOVEFILE_REPLACE_EXISTING);
if (ret)
errno = EPERM;
#else
- /* Windows Phone doesn't have MoveFileExA. However, it's unlikely
- * that anybody would input filenames in CP_ACP there, so this
+ /* Windows Phone doesn't have MoveFileExA, and for Windows Store apps,
+ * it is available but not allowed by the app certification kit. However,
+ * it's unlikely that anybody would input filenames in CP_ACP there, so this
* fallback is kept mostly for completeness. Alternatively we could
* do MultiByteToWideChar(CP_ACP) and use MoveFileExW, but doing
* explicit conversions with CP_ACP is allegedly forbidden in windows