* Based on documents from Game Audio Player and own research
*/
+#include "libavutil/bswap.h"
#include "avformat.h"
-#include "allformats.h"
-#include "riff.h"
-#include "bswap.h"
+#include "raw.h"
/* if we don't know the size in advance */
#define AU_UNKNOWN_SIZE ((uint32_t)(~0))
{
int size;
unsigned int magic,tag;
- ByteIOContext *pb = &s->pb;
+ ByteIOContext *pb = s->pb;
unsigned int id, codec, channels, rate, type;
AVStream *st;
{
int ret;
- if (url_feof(&s->pb))
+ if (url_feof(s->pb))
return AVERROR(EIO);
- ret= av_get_packet(&s->pb, pkt, MAX_SIZE);
+ ret= av_get_packet(s->pb, pkt, MAX_SIZE);
pkt->stream_index = 0;
/* note: we need to modify the packet size here to handle the last
return 0;
}
-static int sol_read_close(AVFormatContext *s)
-{
- return 0;
-}
-
AVInputFormat sol_demuxer = {
"sol",
- "Sierra SOL Format",
+ NULL_IF_CONFIG_SMALL("Sierra SOL format"),
0,
sol_probe,
sol_read_header,
sol_read_packet,
- sol_read_close,
+ NULL,
pcm_read_seek,
};