* Based on documents from Game Audio Player and own research
*/
+#include "libavutil/bswap.h"
#include "avformat.h"
#include "raw.h"
-#include "riff.h"
-#include "bswap.h"
/* if we don't know the size in advance */
#define AU_UNKNOWN_SIZE ((uint32_t)(~0))
return 0;
}
-static int sol_read_close(AVFormatContext *s)
-{
- return 0;
-}
-
AVInputFormat sol_demuxer = {
"sol",
- "Sierra SOL Format",
+ NULL_IF_CONFIG_SMALL("Sierra SOL format"),
0,
sol_probe,
sol_read_header,
sol_read_packet,
- sol_read_close,
+ NULL,
pcm_read_seek,
};