* Based on documents from Game Audio Player and own research
*/
+#include "libavutil/channel_layout.h"
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
st->codec->codec_tag = id;
st->codec->codec_id = codec;
st->codec->channels = channels;
+ st->codec->channel_layout = channels == 1 ? AV_CH_LAYOUT_MONO :
+ AV_CH_LAYOUT_STEREO;
st->codec->sample_rate = rate;
avpriv_set_pts_info(st, 64, 1, rate);
return 0;