* Based on documents from Game Audio Player and own research
*/
-#include "libavutil/bswap.h"
+#include "libavutil/intreadwrite.h"
#include "avformat.h"
+#include "internal.h"
#include "pcm.h"
/* if we don't know the size in advance */
static int sol_probe(AVProbeData *p)
{
/* check file header */
- uint16_t magic;
- magic=av_le2ne16(*((uint16_t*)p->buf));
+ uint16_t magic = AV_RL32(p->buf);
if ((magic == 0x0B8D || magic == 0x0C0D || magic == 0x0C8D) &&
p->buf[2] == 'S' && p->buf[3] == 'O' &&
p->buf[4] == 'L' && p->buf[5] == 0)
st->codec->codec_id = codec;
st->codec->channels = channels;
st->codec->sample_rate = rate;
- av_set_pts_info(st, 64, 1, rate);
+ avpriv_set_pts_info(st, 64, 1, rate);
return 0;
}