/*
- * This file is part of Libav.
+ * This file is part of FFmpeg.
*
- * Libav is free software; you can redistribute it and/or
+ * FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
- * Libav is distributed in the hope that it will be useful,
+ * FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
+ * License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
*/
void (*vector_fmul)(float *dst, const float *src0, const float *src1,
int len);
+
+ /**
+ * Multiply a vector of floats by a scalar float and add to
+ * destination vector. Source and destination vectors must
+ * overlap exactly or not at all.
+ *
+ * @param dst result vector
+ * constraints: 32-byte aligned
+ * @param src input vector
+ * constraints: 32-byte aligned
+ * @param mul scalar value
+ * @param len length of vector
+ * constraints: multiple of 16
+ */
+ void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
+ int len);
} AVFloatDSPContext;
/**