*/
void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
int len);
+
+ /**
+ * Multiply a vector of floats by a scalar float. Source and
+ * destination vectors must overlap exactly or not at all.
+ *
+ * @param dst result vector
+ * constraints: 16-byte aligned
+ * @param src input vector
+ * constraints: 16-byte aligned
+ * @param mul scalar value
+ * @param len length of vector
+ * constraints: multiple of 4
+ */
+ void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
+ int len);
+
+ /**
+ * Multiply a vector of double by a scalar double. Source and
+ * destination vectors must overlap exactly or not at all.
+ *
+ * @param dst result vector
+ * constraints: 32-byte aligned
+ * @param src input vector
+ * constraints: 32-byte aligned
+ * @param mul scalar value
+ * @param len length of vector
+ * constraints: multiple of 8
+ */
+ void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
+ int len);
} AVFloatDSPContext;
/**