#ifndef AVUTIL_FLOAT_DSP_H
#define AVUTIL_FLOAT_DSP_H
+#include "config.h"
+
typedef struct AVFloatDSPContext {
/**
* Calculate the product of two vectors of floats and store the result in
*/
void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
int len);
+
+ /**
+ * Overlap/add with window function.
+ * Used primarily by MDCT-based audio codecs.
+ * Source and destination vectors must overlap exactly or not at all.
+ *
+ * @param dst result vector
+ * constraints: 16-byte aligned
+ * @param src0 first source vector
+ * constraints: 16-byte aligned
+ * @param src1 second source vector
+ * constraints: 16-byte aligned
+ * @param win half-window vector
+ * constraints: 16-byte aligned
+ * @param len length of vector
+ * constraints: multiple of 4
+ */
+ void (*vector_fmul_window)(float *dst, const float *src0,
+ const float *src1, const float *win, int len);
+
+ /**
+ * Calculate the product of two vectors of floats, add a third vector of
+ * floats and store the result in a vector of floats.
+ *
+ * @param dst output vector
+ * constraints: 32-byte aligned
+ * @param src0 first input vector
+ * constraints: 32-byte aligned
+ * @param src1 second input vector
+ * constraints: 32-byte aligned
+ * @param src1 third input vector
+ * constraints: 32-byte aligned
+ * @param len number of elements in the input
+ * constraints: multiple of 16
+ */
+ void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
+ const float *src2, int len);
+
+ /**
+ * Calculate the product of two vectors of floats, and store the result
+ * in a vector of floats. The second vector of floats is iterated over
+ * in reverse order.
+ *
+ * @param dst output vector
+ * constraints: 32-byte aligned
+ * @param src0 first input vector
+ * constraints: 32-byte aligned
+ * @param src1 second input vector
+ * constraints: 32-byte aligned
+ * @param src1 third input vector
+ * constraints: 32-byte aligned
+ * @param len number of elements in the input
+ * constraints: multiple of 16
+ */
+ void (*vector_fmul_reverse)(float *dst, const float *src0,
+ const float *src1, int len);
+
+ /**
+ * Calculate the sum and difference of two vectors of floats.
+ *
+ * @param v1 first input vector, sum output, 16-byte aligned
+ * @param v2 second input vector, difference output, 16-byte aligned
+ * @param len length of vectors, multiple of 4
+ */
+ void (*butterflies_float)(float *restrict v1, float *restrict v2, int len);
+
+ /**
+ * Calculate the scalar product of two vectors of floats.
+ *
+ * @param v1 first vector, 16-byte aligned
+ * @param v2 second vector, 16-byte aligned
+ * @param len length of vectors, multiple of 4
+ *
+ * @return sum of elementwise products
+ */
+ float (*scalarproduct_float)(const float *v1, const float *v2, int len);
} AVFloatDSPContext;
+/**
+ * Return the scalar product of two vectors.
+ *
+ * @param v1 first input vector
+ * @param v2 first input vector
+ * @param len number of elements
+ *
+ * @return sum of elementwise products
+ */
+float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
+
/**
* Initialize a float DSP context.
*