*/
static av_always_inline float av_int2float(uint32_t i)
{
- union av_intfloat32 v = { .i = i };
+ union av_intfloat32 v;
+ v.i = i;
return v.f;
}
*/
static av_always_inline uint32_t av_float2int(float f)
{
- union av_intfloat32 v = { .f = f };
+ union av_intfloat32 v;
+ v.f = f;
return v.i;
}
*/
static av_always_inline double av_int2double(uint64_t i)
{
- union av_intfloat64 v = { .i = i };
+ union av_intfloat64 v;
+ v.i = i;
return v.f;
}
*/
static av_always_inline uint64_t av_double2int(double f)
{
- union av_intfloat64 v = { .f = f };
+ union av_intfloat64 v;
+ v.f = f;
return v.i;
}