*/
AV_PIX_FMT_MMAL,
- AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11, Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
+ AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11 via old API, Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
/**
* HW acceleration through CUDA. data[i] contain CUdeviceptr pointers
AV_PIX_FMT_P016LE, ///< like NV12, with 16bpp per component, little-endian
AV_PIX_FMT_P016BE, ///< like NV12, with 16bpp per component, big-endian
+ /**
+ * Hardware surfaces for Direct3D11.
+ *
+ * This is preferred over the legacy AV_PIX_FMT_D3D11VA_VLD. The new D3D11
+ * hwaccel API and filtering support AV_PIX_FMT_D3D11 only.
+ *
+ * data[0] contains a ID3D11Texture2D pointer, and data[1] contains the
+ * texture array index of the frame as intptr_t if the ID3D11Texture2D is
+ * an array texture (or always 0 if it's a normal texture).
+ */
+ AV_PIX_FMT_D3D11,
+
AV_PIX_FMT_NB ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
};
AVCOL_SPC_SMPTE2085 = 11, ///< SMPTE 2085, Y'D'zD'x
AVCOL_SPC_NB ///< Not part of ABI
};
-#define AVCOL_SPC_YCGCO AVCOL_SPC_YCOCG
-
/**
* MPEG vs JPEG YUV range.