12, 15, 10, 4, 1, 5, 8, 7, 6, 2, 13, 14, 0, 3, 9, 11
};
-#define rol(value, bits) ((value << bits) | (value >> (32 - bits)))
+#define rol(value, bits) (((value) << (bits)) | ((value) >> (32 - (bits))))
#define ROUND128_0_TO_15(a,b,c,d,e,f,g,h) \
a = rol(a + (( b ^ c ^ d) + block[WA[n]]), ROTA[n]); \
ctx->transform = ripemd320_transform;
break;
default:
- return -1;
+ return AVERROR(EINVAL);
}
ctx->count = 0;
return 0;