MedianDeinterlace# E Ec Ec
TempDeNoiser# E e e Ec
-* i dont have a 3dnow CPU -> its untested, but noone said it doesnt work so it seems to work
-# more or less selfinvented filters so the exactness isnt too meaningfull
+* i do not have a 3DNow! CPU -> it is untested, but no one said it does not work so it seems to work
+# more or less selfinvented filters so the exactness is not too meaningful
E = Exact implementation
e = allmost exact implementation (slightly different rounding,...)
a = alternative / approximate impl
* Experimental Filter 1 (Horizontal)
* will not damage linear gradients
* Flat blocks should look like they where passed through the (1,1,2,2,4,2,2,1,1) 9-Tap filter
- * can only smooth blocks at the expected locations (it cant smooth them if they did move)
- * MMX2 version does correct clipping C version doesnt
+ * can only smooth blocks at the expected locations (it cannot smooth them if they did move)
+ * MMX2 version does correct clipping C version does not
* not identical with the vertical one
*/
static inline void horizX1Filter(uint8_t *src, int stride, int QP)
#include "postprocess_template.c"
#endif
-// minor note: the HAVE_xyz is messed up after that line so dont use it
+// minor note: the HAVE_xyz is messed up after that line so do not use it.
static inline void postProcess(uint8_t src[], int srcStride, uint8_t dst[], int dstStride, int width, int height,
QP_STORE_T QPs[], int QPStride, int isColor, pp_mode_t *vm, pp_context_t *vc)
PPMode *ppMode= (PPMode *)vm;
c->ppMode= *ppMode; //FIXME
- // useing ifs here as they are faster than function pointers allthough the
- // difference wouldnt be messureable here but its much better because
- // someone might exchange the cpu whithout restarting mplayer ;)
+ // Using ifs here as they are faster than function pointers although the
+ // difference would not be measureable here but it is much better because
+ // someone might exchange the CPU whithout restarting MPlayer ;)
#ifdef RUNTIME_CPUDETECT
#if defined(ARCH_X86)
// ordered per speed fasterst first
for(i=0; i<3; i++)
{
- //Note:the +17*1024 is just there so i dont have to worry about r/w over te end
+ //Note: The +17*1024 is just there so i do not have to worry about r/w over the end.
reallocAlign((void **)&c->tempBlured[i], 8, stride*mbHeight*16 + 17*1024);
reallocAlign((void **)&c->tempBluredPast[i], 8, 256*((height+7)&(~7))/2 + 17*1024);//FIXME size
}