#define input_pixel(i) ((origin == AV_PIX_FMT_RGBA || \
origin == AV_PIX_FMT_BGRA || \
origin == AV_PIX_FMT_ARGB || \
- origin == AV_PIX_FMT_ABGR || \
- origin == AV_PIX_FMT_X2RGB10) \
- ? AV_RN32A(&src[(i) * 4]) \
- : (isBE(origin) ? AV_RB16(&src[(i) * 2]) \
- : AV_RL16(&src[(i) * 2])))
+ origin == AV_PIX_FMT_ABGR) \
+ ? AV_RN32A(&src[(i) * 4]) \
+ : ((origin == AV_PIX_FMT_X2RGB10LE) \
+ ? AV_RL32(&src[(i) * 4]) \
+ : (isBE(origin) ? AV_RB16(&src[(i) * 2]) \
+ : AV_RL16(&src[(i) * 2]))))
static av_always_inline void rgb16_32ToY_c_template(int16_t *dst,
const uint8_t *src,