#include "swscale.h"
#include "swscale_internal.h"
+/* Color space conversion coefficients for YCbCr -> RGB mapping.
+ *
+ * Entries are {crv, cbu, cgu, cgv}
+ *
+ * crv = (255 / 224) * 65536 * (1 - cr) / 0.5
+ * cbu = (255 / 224) * 65536 * (1 - cb) / 0.5
+ * cgu = (255 / 224) * 65536 * (cb / cg) * (1 - cb) / 0.5
+ * cgv = (255 / 224) * 65536 * (cr / cg) * (1 - cr) / 0.5
+ *
+ * where Y = cr * R + cg * G + cb * B and cr + cg + cb = 1.
+ */
const int32_t ff_yuv2rgb_coeffs[8][4] = {
{ 117504, 138453, 13954, 34903 }, /* no sequence_display_extension */
{ 117504, 138453, 13954, 34903 }, /* ITU-R Rec. 709 (1990) */
av_free(c->yuvTable);
+#define ALLOC_YUV_TABLE(x) \
+ c->yuvTable = av_malloc(x); \
+ if (!c->yuvTable) \
+ return AVERROR(ENOMEM);
switch (bpp) {
case 1:
- c->yuvTable = av_malloc(1024);
+ ALLOC_YUV_TABLE(1024);
y_table = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024 - 110; i++) {
rbase = isRgb ? 3 : 0;
gbase = 1;
bbase = isRgb ? 0 : 3;
- c->yuvTable = av_malloc(1024 * 3);
+ ALLOC_YUV_TABLE(1024 * 3);
y_table = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024 - 110; i++) {
rbase = isRgb ? 5 : 0;
gbase = isRgb ? 2 : 3;
bbase = isRgb ? 0 : 6;
- c->yuvTable = av_malloc(1024 * 3);
+ ALLOC_YUV_TABLE(1024 * 3);
y_table = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024 - 38; i++) {
rbase = isRgb ? 8 : 0;
gbase = 4;
bbase = isRgb ? 0 : 8;
- c->yuvTable = av_malloc(1024 * 3 * 2);
+ ALLOC_YUV_TABLE(1024 * 3 * 2);
y_table16 = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024; i++) {
rbase = isRgb ? bpp - 5 : 0;
gbase = 5;
bbase = isRgb ? 0 : (bpp - 5);
- c->yuvTable = av_malloc(1024 * 3 * 2);
+ ALLOC_YUV_TABLE(1024 * 3 * 2);
y_table16 = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024; i++) {
break;
case 24:
case 48:
- c->yuvTable = av_malloc(1024);
+ ALLOC_YUV_TABLE(1024);
y_table = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024; i++) {
needAlpha = CONFIG_SWSCALE_ALPHA && isALPHA(c->srcFormat);
if (!needAlpha)
abase = (base + 24) & 31;
- c->yuvTable = av_malloc(1024 * 3 * 4);
+ ALLOC_YUV_TABLE(1024 * 3 * 4);
y_table32 = c->yuvTable;
yb = -(384 << 16) - oy;
for (i = 0; i < 1024; i++) {