std::string LiftGammaGainEffect::output_fragment_shader()
{
- return read_file("lift_gamma_gain_effect.glsl");
+ return read_file("lift_gamma_gain_effect.frag");
}
-void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
+void LiftGammaGainEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
{
- Effect::set_uniforms(glsl_program_num, prefix);
+ Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
RGBTriplet gain_pow_inv_gamma(
pow(gain.r, 1.0f / gamma.r),