-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <math.h>
#include "effect_util.h"
using namespace std;
+namespace movit {
+
LiftGammaGainEffect::LiftGammaGainEffect()
: lift(0.0f, 0.0f, 0.0f),
gamma(1.0f, 1.0f, 1.0f),
2.2f / gamma.b);
set_uniform_vec3(glsl_program_num, prefix, "inv_gamma_22", (float *)&inv_gamma_22);
}
+
+} // namespace movit