+++ /dev/null
-extern "C" {
-#include <libavformat/avformat.h>
-}
-#include <stdbool.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <sys/mman.h>
-#include <epoxy/gl.h> // IWYU pragma: keep
-#include <QApplication>
-#include <QCoreApplication>
-#include <QGL>
-#include <QSize>
-#include <QSurfaceFormat>
-#include <string>
-
-#ifdef HAVE_CEF
-#include <cef_app.h>
-#include <cef_browser.h>
-#include <cef_client.h>
-#include <cef_version.h>
-#endif
-
-#include "basic_stats.h"
-#ifdef HAVE_CEF
-#include "nageru_cef_app.h"
-#endif
-#include "context.h"
-#include "flags.h"
-#include "image_input.h"
-#include "mainwindow.h"
-#include "mixer.h"
-#include "quicksync_encoder.h"
-
-#ifdef HAVE_CEF
-CefRefPtr<NageruCefApp> cef_app;
-#endif
-
-int main(int argc, char *argv[])
-{
-#ifdef HAVE_CEF
- // Let CEF have first priority on parsing the command line, because we might be
- // launched as a CEF sub-process.
- CefMainArgs main_args(argc, argv);
- cef_app = CefRefPtr<NageruCefApp>(new NageruCefApp());
- int err = CefExecuteProcess(main_args, cef_app.get(), nullptr);
- if (err >= 0) {
- return err;
- }
-
- // CEF wants to use GLib for its main loop, which interferes with Qt's use of it.
- // The alternative is trying to integrate CEF into Qt's main loop, but that requires
- // fairly extensive cross-thread communication and that parts of CEF runs on Qt's UI
- // thread.
- setenv("QT_NO_GLIB", "1", 0);
-#endif
-
- parse_flags(PROGRAM_NAGERU, argc, argv);
-
- if (global_flags.va_display.empty() && !global_flags.x264_video_to_disk) {
- // The user didn't specify a VA-API display, but we need one.
- // See if the default works, and if not, let's try to help
- // the user by seeing if there's any that would work automatically.
- global_flags.va_display = QuickSyncEncoder::get_usable_va_display();
- }
-
- if ((global_flags.va_display.empty() ||
- global_flags.va_display[0] != '/') && !global_flags.x264_video_to_disk) {
- // We normally use EGL for zerocopy, but if we use VA against DRM
- // instead of against X11, we turn it off, and then don't need EGL.
- setenv("QT_XCB_GL_INTEGRATION", "xcb_egl", 0);
- using_egl = true;
- }
- setlinebuf(stdout);
-#if LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 9, 100)
- av_register_all();
-#endif
-
- QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
-
- QSurfaceFormat fmt;
- fmt.setDepthBufferSize(0);
- fmt.setStencilBufferSize(0);
- fmt.setProfile(QSurfaceFormat::CoreProfile);
- fmt.setMajorVersion(3);
- fmt.setMinorVersion(1);
-
- // Turn off vsync, since Qt generally gives us at most frame rate
- // (display frequency) / (number of QGLWidgets active).
- fmt.setSwapInterval(0);
-
- QSurfaceFormat::setDefaultFormat(fmt);
-
- QGLFormat::setDefaultFormat(QGLFormat::fromSurfaceFormat(fmt));
-
- QApplication app(argc, argv);
- global_share_widget = new QGLWidget();
- if (!global_share_widget->isValid()) {
- fprintf(stderr, "Failed to initialize OpenGL. Nageru needs at least OpenGL 3.1 to function properly.\n");
- exit(1);
- }
-
- MainWindow mainWindow;
- mainWindow.resize(QSize(1500, 910));
- mainWindow.show();
-
- app.installEventFilter(&mainWindow); // For white balance color picking.
-
- // Even on an otherwise unloaded system, it would seem writing the recording
- // to disk (potentially terabytes of data as time goes by) causes Nageru
- // to be pushed out of RAM. If we have the right privileges, simply lock us
- // into memory for better realtime behavior.
- if (mlockall(MCL_CURRENT | MCL_FUTURE) == -1) {
- perror("mlockall()");
- fprintf(stderr, "Failed to lock Nageru into RAM. You probably want to\n");
- fprintf(stderr, "increase \"memlock\" for your user in limits.conf\n");
- fprintf(stderr, "for better realtime behavior.\n");
- uses_mlock = false;
- } else {
- uses_mlock = true;
- }
-
- int rc = app.exec();
- global_mixer->quit();
- mainWindow.mixer_shutting_down();
- delete global_mixer;
- ImageInput::shutdown_updaters();
- return rc;
-}