]> git.sesse.net Git - pkanalytics/blobdiff - main.cpp
Implement pulls landing.
[pkanalytics] / main.cpp
index 13fd81e5a64fa696351b68558115a037247ab246..104e1e5875dc23e20efe217ea17b5ee5cad69d95 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -99,19 +99,37 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even
        // Offensive events
        connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
        connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
-       connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
+       connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
+               EventsModel::Status s = events->get_status_at(video->position());
+               if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+                       insert_noplayer_event("pull_oob");
+               } else {
+                       set_current_event_type("throwaway");
+               }
+       });
        connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
        connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
        connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
        connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
-       connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
-       connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
+       connect(ui->pull, &QPushButton::clicked, [this, events]() {
+               EventsModel::Status s = events->get_status_at(video->position());
+               if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+                       set_current_event_type("pull");
+               } else if (EventsModel::Status::PULL_IN_AIR) {
+                       insert_noplayer_event("pull_landed");
+               }
+       });
 
        // Defensive events (TODO add more)
        connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
        connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
        connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
-       connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
+       connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
+               EventsModel::Status s = events->get_status_at(video->position());
+               if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+                       insert_noplayer_event("their_pull");
+               }
+       });
        connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
        connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
        connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
@@ -312,7 +330,6 @@ void MainWindow::update_action_buttons(uint64_t t)
                ui->offensive_soft_plus->setEnabled(false);
                ui->offensive_soft_minus->setEnabled(false);
                ui->pull->setEnabled(false);
-               ui->pull_landed->setEnabled(false);
                ui->interception->setEnabled(false);
                ui->their_throwaway->setEnabled(false);
                ui->our_defense->setEnabled(false);
@@ -327,16 +344,70 @@ void MainWindow::update_action_buttons(uint64_t t)
                ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
        }
 
+       // Defaults for pull-related buttons.
+       ui->pull->setText("Pull (&p)");
+       ui->their_pull->setText("Their pull (&p)");
+       ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+       ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+       ui->throwaway->setText("Throwaway (&t)");
+       ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+
+       if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+               ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+               ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
+
+               ui->catch_->setEnabled(false);
+               ui->throwaway->setEnabled(false);
+               ui->drop->setEnabled(false);
+               ui->goal->setEnabled(false);
+               ui->offensive_soft_plus->setEnabled(false);
+               ui->offensive_soft_minus->setEnabled(false);
+               ui->interception->setEnabled(false);
+               ui->their_throwaway->setEnabled(false);
+               ui->our_defense->setEnabled(false);
+               ui->their_goal->setEnabled(false);
+               ui->defensive_soft_plus->setEnabled(false);
+               ui->defensive_soft_minus->setEnabled(false);
+               ui->our_foul->setEnabled(false);
+               return;
+       }
+       if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+               if (s.attack_state == EventsModel::Status::DEFENSE) {
+                       ui->pull->setText("Pull landed (&p)");
+                       ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+                       ui->pull->setEnabled(true);
+
+                       ui->throwaway->setText("Pull OOB (&t)");
+                       ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+                       ui->throwaway->setEnabled(true);
+               } else {
+                       ui->pull->setEnabled(false);
+                       ui->throwaway->setEnabled(false);
+               }
+               ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
+
+               ui->catch_->setEnabled(false);
+               ui->drop->setEnabled(false);
+               ui->goal->setEnabled(false);
+               ui->offensive_soft_plus->setEnabled(false);
+               ui->offensive_soft_minus->setEnabled(false);
+               ui->interception->setEnabled(false);
+               ui->their_throwaway->setEnabled(false);
+               ui->our_defense->setEnabled(false);
+               ui->their_goal->setEnabled(false);
+               ui->defensive_soft_plus->setEnabled(false);
+               ui->defensive_soft_minus->setEnabled(false);
+               ui->our_foul->setEnabled(false);
+               return;
+       }
+
        ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-
-       // TODO: be stricter
-       ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL && has_selection_with_player);
-       ui->pull_landed->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+       ui->pull->setEnabled(false);
 
        ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
        ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
@@ -344,8 +415,8 @@ void MainWindow::update_action_buttons(uint64_t t)
        ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
        ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
        ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
-       ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL);
        ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+       ui->their_pull->setEnabled(false);
 }
 
 sqlite3 *open_db(const char *filename)