#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "events.h"
+#include "players.h"
using namespace std;
return buf;
}
-MainWindow::MainWindow()
+MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
{
- player = new QMediaPlayer;
- //player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
- player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
- player->play();
+ video = new QMediaPlayer;
+ //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
+ video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
+ video->play();
ui = new Ui::MainWindow;
ui->setupUi(this);
- connect(player, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
+ ui->event_view->setModel(events);
+ connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
+ [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
+ uint64_t t = events->get_time(current.row());
+ if (t != video->position()) {
+ video->setPosition(events->get_time(current.row()));
+ } else {
+ // Selection could have changed, so we still need to update.
+ // (Just calling setPosition() would not give us the signal
+ // in this case.)
+ update_ui_from_time(t);
+ }
+ });
+
+ ui->player_view->setModel(players);
+
+ connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
position_changed(pos);
});
- player->setVideoOutput(ui->video);
+ video->setVideoOutput(ui->video);
connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
connect(ui->play_pause, &QPushButton::clicked, [this]() {
if (playing) {
- player->pause();
+ video->pause();
ui->play_pause->setText("Play (space)");
} else {
- player->setPlaybackRate(1.0);
- player->play();
+ video->setPlaybackRate(1.0);
+ video->play();
ui->play_pause->setText("Pause (space)");
}
playing = !playing;
ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
});
- connect(ui->player_1, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 1));
- });
- connect(ui->player_2, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 2));
- });
- connect(ui->player_3, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 3));
- });
- connect(ui->player_4, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 4));
- });
- connect(ui->player_5, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 5));
- });
- connect(ui->player_6, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 6));
- });
- connect(ui->player_7, &QPushButton::clicked, [this]() {
- ui->event_view->selectRow(model->insert_event(player->position(), 7));
- });
+ connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
+ connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
+ connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
+ connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
+ connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
+ connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
+ connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
- // TODO: disable if nothing is selected
+ // Offensive events
+ connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
- connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
+ connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
+
+ // Defensive events (TODO add more)
+ connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
+ connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
+ connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
+ connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
+ connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
+ connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
+ connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
+
+ // Misc. events
+ connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
+ connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(video->position());
+ if (s.stoppage) {
+ insert_noplayer_event("restart");
+ } else {
+ insert_noplayer_event("stoppage");
+ }
+ });
+ connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
{
ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
if (buffered_seek) {
- player->setPosition(*buffered_seek);
+ video->setPosition(*buffered_seek);
buffered_seek.reset();
}
if (!playing) {
- player->pause(); // We only played to get a picture.
+ video->pause(); // We only played to get a picture.
}
- update_status();
-}
-
-void MainWindow::setModel(EventsModel *model)
-{
- ui->event_view->setModel(model);
- this->model = model;
+ update_ui_from_time(pos);
}
void MainWindow::seek(int64_t delta_ms)
{
- int64_t current_pos = buffered_seek ? *buffered_seek : player->position();
+ int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
buffered_seek = pos;
if (!playing) {
- player->setPlaybackRate(0.01);
- player->play(); // Or Qt won't show the seek.
+ video->setPlaybackRate(0.01);
+ video->play(); // Or Qt won't show the seek.
+ }
+}
+
+void MainWindow::insert_event(int button_id)
+{
+ uint64_t t = video->position();
+ set<int> team = events->get_team_at(t);
+ if (button_id > team.size()) {
+ return;
}
+ int player_id = *next(team.begin(), button_id - 1);
+
+ EventsModel::Status s = events->get_status_at(t);
+
+ ui->event_view->selectionModel()->blockSignals(true);
+ if (s.offense) {
+ // TODO: Perhaps not if that player already did the last catch?
+ ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
+ } else {
+ ui->event_view->selectRow(events->insert_event(t, player_id));
+ }
+ ui->event_view->selectionModel()->blockSignals(false);
+
+ update_ui_from_time(t);
+}
+
+void MainWindow::insert_noplayer_event(const string &type)
+{
+ uint64_t t = video->position();
+
+ ui->event_view->selectionModel()->blockSignals(true);
+ ui->event_view->selectRow(events->insert_event(t, nullopt, type));
+ ui->event_view->selectionModel()->blockSignals(false);
+
+ update_ui_from_time(t);
}
void MainWindow::set_current_event_type(const string &type)
return;
}
int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
- model->set_event_type(row, type);
- update_status();
+ events->set_event_type(row, type);
+ update_ui_from_time(video->position());
}
void MainWindow::delete_current_event()
return;
}
int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
- model->delete_event(row);
- update_status();
+ ui->event_view->selectionModel()->blockSignals(true);
+ events->delete_event(row);
+ ui->event_view->selectionModel()->blockSignals(false);
+ update_ui_from_time(video->position());
+}
+
+void MainWindow::make_substitution()
+{
+ QItemSelectionModel *select = ui->player_view->selectionModel();
+ set<int> new_team;
+ for (QModelIndex row : select->selectedRows()) {
+ new_team.insert(players->get_player_id(row.row()));
+ }
+ events->set_team_at(video->position(), new_team);
+}
+
+void MainWindow::update_ui_from_time(uint64_t t)
+{
+ update_status(t);
+ update_player_buttons(t);
+ update_action_buttons(t);
}
-void MainWindow::update_status()
+void MainWindow::update_status(uint64_t t)
{
- EventsModel::Status s = model->get_status_at(player->position());
+ EventsModel::Status s = events->get_status_at(t);
char buf[256];
+ const char *offense = "not started";
+ if (s.offense) {
+ assert(!s.defense);
+ offense = "offense";
+ } else if (s.defense) {
+ offense = "defense";
+ }
+
snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
- s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
- ui->status->setText(buf);
+ s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
+ if (s.stoppage_sec > 0) {
+ char buf2[256];
+ snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
+ ui->status->setText(buf2);
+ } else {
+ ui->status->setText(buf);
+ }
+}
+
+void MainWindow::update_player_buttons(uint64_t t)
+{
+ // FIXME: sort by number, instead of by internal ID
+ QPushButton *buttons[] = {
+ ui->player_1,
+ ui->player_2,
+ ui->player_3,
+ ui->player_4,
+ ui->player_5,
+ ui->player_6,
+ ui->player_7
+ };
+ const char shortcuts[] = "qweasdf";
+ int num_players = 0;
+ for (int player_id : events->get_team_at(t)) {
+ QPushButton *btn = buttons[num_players];
+ string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
+ char shortcut[2] = "";
+ shortcut[0] = toupper(shortcuts[num_players]);
+ btn->setText(QString::fromUtf8(label));
+ btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
+ btn->setEnabled(true);
+ if (++num_players == 7) {
+ break;
+ }
+ }
+ for (int i = num_players; i < 7; ++i) {
+ QPushButton *btn = buttons[i];
+ btn->setText("No player");
+ btn->setEnabled(false);
+ }
+}
+
+void MainWindow::update_action_buttons(uint64_t t)
+{
+ EventsModel::Status s = events->get_status_at(t);
+
+ bool has_selection = false;
+ bool has_selection_with_player = false;
+
+ QItemSelectionModel *select = ui->event_view->selectionModel();
+ if (select->hasSelection()) {
+ has_selection = true;
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ has_selection_with_player = events->get_player_id(row).has_value();
+ }
+ ui->delete_->setEnabled(has_selection);
+
+ if (s.stoppage) {
+ ui->stoppage->setText("Restart (&v)");
+ ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
+ ui->catch_->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->pull->setEnabled(false);
+ ui->pull_landed->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ ui->their_pull->setEnabled(false);
+ ui->our_foul->setEnabled(false);
+ return;
+ } else {
+ ui->stoppage->setText("Stoppage (&v)");
+ ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
+ }
+
+ ui->catch_->setEnabled(s.offense && has_selection_with_player);
+ ui->throwaway->setEnabled(s.offense && has_selection_with_player);
+ ui->drop->setEnabled(s.offense && has_selection_with_player);
+ ui->goal->setEnabled(s.offense && has_selection_with_player);
+ ui->offensive_soft_plus->setEnabled(s.offense && has_selection_with_player);
+ ui->offensive_soft_minus->setEnabled(s.offense && has_selection_with_player);
+
+ // TODO: be stricter
+ ui->pull->setEnabled(s.defense && s.should_pull && has_selection_with_player);
+ ui->pull_landed->setEnabled(s.defense && has_selection_with_player);
+
+ ui->interception->setEnabled(s.defense && has_selection_with_player);
+ ui->their_throwaway->setEnabled(s.defense);
+ ui->our_defense->setEnabled(s.defense && has_selection_with_player);
+ ui->their_goal->setEnabled(s.defense);
+ ui->defensive_soft_plus->setEnabled(s.defense && has_selection_with_player);
+ ui->defensive_soft_minus->setEnabled(s.defense && has_selection_with_player);
+ ui->their_pull->setEnabled(s.offense && s.should_pull);
+ ui->our_foul->setEnabled(s.defense && has_selection_with_player);
}
sqlite3 *open_db(const char *filename)
QApplication app(argc, argv);
sqlite3 *db = open_db("ultimate.db");
- MainWindow mainWindow;
- mainWindow.setModel(new EventsModel(db));
+ MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
mainWindow.resize(QSize(1280, 720));
mainWindow.show();