]> git.sesse.net Git - pkanalytics/blobdiff - main.cpp
Make soft +/- span both columns.
[pkanalytics] / main.cpp
index 611e6c1a4579918eccb373a9840e9de7a479b206..4383f2e84958bc1dbfc06c6c72f58e9a959cba36 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -4,6 +4,7 @@
 #include <QGridLayout>
 #include <QVideoWidget>
 #include <QShortcut>
+#include <QInputDialog>
 #include <algorithm>
 #include <string>
 #include <map>
@@ -14,6 +15,7 @@
 #include "ui_mainwindow.h"
 #include "events.h"
 #include "players.h"
+#include "json.h"
 
 using namespace std;
 
@@ -56,6 +58,9 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even
                });
 
        ui->player_view->setModel(players);
+       ui->player_view->setColumnWidth(0, 30);
+       ui->player_view->setColumnWidth(1, 20);
+       ui->player_view->horizontalHeader()->setStretchLastSection(true);
 
        connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
                position_changed(pos);
@@ -63,6 +68,24 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even
 
        video->setVideoOutput(ui->video);
 
+       // It's not really clear whether PgUp should be forwards or backwards,
+       // but mpv does at least up = forwards, so that's probably standard.
+       QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
+       connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
+       QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
+       connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
+
+       // Ugh. Used when Qt messes up and hangs the video.
+       QShortcut *f5 = new QShortcut(QKeySequence(Qt::Key_F5), this);
+       connect(f5, &QShortcut::activated, [this]() {
+               QVideoWidget *nvw = new QVideoWidget(ui->video->parentWidget());
+               nvw->setObjectName("video");
+               nvw->setMinimumSize(QSize(320, 240));
+               video->setVideoOutput(nvw);
+               ui->main_grid->replaceWidget(ui->video, nvw);
+               ui->video = nvw;
+       });
+
        connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
        connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
 
@@ -88,13 +111,13 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even
                ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
        });
 
-       connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
-       connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
-       connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
-       connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
-       connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
-       connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
-       connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
+       connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
+       connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
+       connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
+       connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
+       connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
+       connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
+       connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
 
        // Offensive events
        connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
@@ -121,6 +144,7 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even
        });
 
        // Defensive events (TODO add more)
+       connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
        connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
        connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
        connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
@@ -179,14 +203,14 @@ void MainWindow::seek(int64_t delta_ms)
        }
 }
 
-void MainWindow::insert_event(int button_id)
+void MainWindow::insert_player_event(int button_id)
 {
        uint64_t t = video->position();
-       set<int> team = events->get_team_at(t);
-       if (button_id > team.size()) {
+       vector<int> team = events->sort_team(events->get_team_at(t));
+       if (button_id >= team.size()) {
                return;
        }
-       int player_id = *next(team.begin(), button_id - 1);
+       int player_id = team[button_id];
 
        EventsModel::Status s = events->get_status_at(t);
 
@@ -278,7 +302,6 @@ void MainWindow::update_status(uint64_t t)
 
 void MainWindow::update_player_buttons(uint64_t t)
 {
-       // FIXME: sort by number, instead of by internal ID
        QPushButton *buttons[] = {
                ui->player_1,
                ui->player_2,
@@ -290,7 +313,7 @@ void MainWindow::update_player_buttons(uint64_t t)
        };
        const char shortcuts[] = "qweasdf";
        int num_players = 0;
-       for (int player_id : events->get_team_at(t)) {
+       for (int player_id : events->sort_team(events->get_team_at(t))) {
                QPushButton *btn = buttons[num_players];
                string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
                char shortcut[2] = "";
@@ -429,24 +452,135 @@ sqlite3 *open_db(const char *filename)
        }
 
        sqlite3_exec(db, R"(
-               CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
+               CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
+       )", nullptr, nullptr, nullptr);  // Ignore errors.
+
+       sqlite3_exec(db, R"(
+               CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
        )", nullptr, nullptr, nullptr);  // Ignore errors.
 
        sqlite3_exec(db, R"(
-               CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
+               CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
        )", nullptr, nullptr, nullptr);  // Ignore errors.
 
        sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
        sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
+       sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr);  // Ignore errors.
        return db;
 }
 
+int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
+{
+       QStringList items;
+       vector<int> ids;
+       bool requested_match_ok = false;
+
+       // Read the list of matches already in the database.
+       sqlite3_stmt *stmt;
+       int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+       for ( ;; ) {
+               ret = sqlite3_step(stmt);
+               if (ret == SQLITE_ROW) {
+                       char buf[256];
+                       snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
+                       ids.push_back(sqlite3_column_int(stmt, 0));
+                       if (ids.back() == requested_match) {
+                               requested_match_ok = true;
+                       }
+                       items.push_back(buf);
+               } else if (ret == SQLITE_DONE) {
+                       break;
+               } else {
+                       fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
+                       abort();
+               }
+       }
+       ret = sqlite3_finalize(stmt);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+       items.push_back("Add new…");
+
+       if (requested_match_ok) {
+               return requested_match;
+       }
+
+       QString chosen_str;
+       {
+               QInputDialog dialog(parent, Qt::WindowFlags());
+               dialog.setWindowTitle("Open game");
+               dialog.setLabelText("Choose game to analyze:");
+               dialog.setComboBoxItems(items);
+               dialog.setTextValue(items[items.size() - 2]);
+               dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
+               if (!dialog.exec()) {
+                       return -1;
+               }
+               chosen_str = dialog.textValue();
+       }
+
+       for (unsigned i = 0; i < ids.size(); ++i) {
+               if (chosen_str == items[i]) {
+                       return ids[i];
+               }
+       }
+
+       // Must be a new game. Get its name and insert it into the database.
+       bool ok;
+       QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
+       if (!ok || new_game_str.isEmpty()) {
+               return -1;
+       }
+
+       // Insert the new row into the database.
+       ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+
+       QByteArray new_game_utf8 = new_game_str.toUtf8();
+       sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
+
+       ret = sqlite3_step(stmt);
+       if (ret == SQLITE_ROW) {
+               fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+
+       ret = sqlite3_finalize(stmt);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+
+       return sqlite3_last_insert_rowid(db);
+}
+
 int main(int argc, char *argv[])
 {
        QApplication app(argc, argv);
        sqlite3 *db = open_db("ultimate.db");
 
-       MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
+       // TODO: do this on-demand instead, from a menu
+       export_to_json(db, "ultimate.json");
+
+       int requested_match = -1;
+       if (argc >= 2) {
+               requested_match = atoi(argv[1]);
+       }
+
+       int match_id = get_match_id(db, nullptr, requested_match);
+       if (match_id <= 0) {  // Cancel.
+               return 0;
+       }
+
+       MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
        mainWindow.resize(QSize(1280, 720));
        mainWindow.show();