#include <QMainWindow>
#include <QApplication>
#include <QGridLayout>
-#include <QVideoWidget>
#include <QShortcut>
#include <QInputDialog>
+#include <QTimer>
#include <algorithm>
#include <string>
#include <map>
#include "ui_mainwindow.h"
#include "events.h"
#include "players.h"
+#include "formations.h"
+#include "json.h"
+#include "video_widget.h"
using namespace std;
return buf;
}
-MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
+MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
+ FormationsModel *offensive_formations, FormationsModel *defensive_formations)
+ : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations)
{
- video = new QMediaPlayer;
- //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
- video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
- video->play();
-
ui = new Ui::MainWindow;
ui->setupUi(this);
+ ui->video->open("/home/sesse/dev/stats/ultimate-prores.mkv");
+ ui->video->play();
+
ui->event_view->setModel(events);
+ ui->event_view->setColumnWidth(1, 150);
+ ui->event_view->setColumnWidth(2, 150);
connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
[this, events](const QModelIndex ¤t, const QModelIndex &previous) {
uint64_t t = events->get_time(current.row());
- if (t != video->position()) {
- video->setPosition(events->get_time(current.row()));
+ if (t != ui->video->get_position()) {
+ ui->video->seek_absolute(events->get_time(current.row()));
} else {
// Selection could have changed, so we still need to update.
// (Just calling setPosition() would not give us the signal
ui->player_view->setColumnWidth(1, 20);
ui->player_view->horizontalHeader()->setStretchLastSection(true);
- connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
- position_changed(pos);
+ auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) {
+ QTimer::singleShot(1, [=]{ // The selection is wrong until the callback actually returns.
+ update_action_buttons(ui->video->get_position());
+ });
+ };
+ ui->offensive_formation_view->setModel(offensive_formations);
+ ui->defensive_formation_view->setModel(defensive_formations);
+ connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
+ connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
+ connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
+ formation_double_clicked(true, index.row());
+ });
+ connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
+ formation_double_clicked(false, index.row());
});
- video->setVideoOutput(ui->video);
+ connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
+ position_changed(pos);
+ });
// It's not really clear whether PgUp should be forwards or backwards,
// but mpv does at least up = forwards, so that's probably standard.
QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
- connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
+ connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); });
QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
- connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
+ connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); });
- connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
- connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
+ connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); });
+ connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); });
- connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
- connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
+ connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); });
+ connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); });
+ connect(ui->video, &VideoWidget::mouse_back_clicked, [this]() { ui->video->seek(-2000); });
+ connect(ui->video, &VideoWidget::mouse_forward_clicked, [this]() { ui->video->seek(2000); });
- // TODO: Would be nice to actually have a frame...
- connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
- connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
+ connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); });
+ connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); });
connect(ui->play_pause, &QPushButton::clicked, [this]() {
if (playing) {
- video->pause();
+ ui->video->pause();
ui->play_pause->setText("Play (space)");
} else {
- video->setPlaybackRate(1.0);
- video->play();
+ ui->video->play();
ui->play_pause->setText("Pause (space)");
}
playing = !playing;
connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
- EventsModel::Status s = events->get_status_at(video->position());
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
insert_noplayer_event("pull_oob");
} else {
connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
- connect(ui->pull, &QPushButton::clicked, [this, events]() {
- EventsModel::Status s = events->get_status_at(video->position());
+ connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
set_current_event_type("pull");
- } else if (EventsModel::Status::PULL_IN_AIR) {
+ } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
insert_noplayer_event("pull_landed");
+ } else if (s.pull_state == EventsModel::Status::NOT_PULLING) {
+ set_current_event_type("was_d");
}
});
connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
- EventsModel::Status s = events->get_status_at(video->position());
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
insert_noplayer_event("their_pull");
}
connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
+ connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); });
+ connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); });
+
// Misc. events
connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
- EventsModel::Status s = events->get_status_at(video->position());
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
if (s.stoppage) {
insert_noplayer_event("restart");
} else {
void MainWindow::position_changed(uint64_t pos)
{
ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
- if (buffered_seek) {
- video->setPosition(*buffered_seek);
- buffered_seek.reset();
- }
if (!playing) {
- video->pause(); // We only played to get a picture.
+ ui->video->pause(); // We only played to get a picture.
}
if (playing) {
- QModelIndex row = events->get_last_event_qt(video->position());
+ QModelIndex row = events->get_last_event_qt(ui->video->get_position());
ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
}
update_ui_from_time(pos);
}
-void MainWindow::seek(int64_t delta_ms)
-{
- int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
- uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
- buffered_seek = pos;
- if (!playing) {
- video->setPlaybackRate(0.01);
- video->play(); // Or Qt won't show the seek.
- }
-}
-
void MainWindow::insert_player_event(int button_id)
{
- uint64_t t = video->position();
+ uint64_t t = ui->video->get_position();
vector<int> team = events->sort_team(events->get_team_at(t));
- if (button_id >= team.size()) {
+ if (unsigned(button_id) >= team.size()) {
return;
}
int player_id = team[button_id];
ui->event_view->selectionModel()->blockSignals(true);
if (s.attack_state == EventsModel::Status::OFFENSE) {
// TODO: Perhaps not if that player already did the last catch?
- ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
+ ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
} else {
- ui->event_view->selectRow(events->insert_event(t, player_id));
+ ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
}
ui->event_view->selectionModel()->blockSignals(false);
void MainWindow::insert_noplayer_event(const string &type)
{
- uint64_t t = video->position();
+ uint64_t t = ui->video->get_position();
ui->event_view->selectionModel()->blockSignals(true);
- ui->event_view->selectRow(events->insert_event(t, nullopt, type));
+ ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
ui->event_view->selectionModel()->blockSignals(false);
update_ui_from_time(t);
}
int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
events->set_event_type(row, type);
- update_ui_from_time(video->position());
+ update_ui_from_time(ui->video->get_position());
+}
+
+// Formation buttons either modify the existing formation (if we've selected
+// a formation change event), or insert a new one (if not).
+void MainWindow::insert_or_change_formation(bool offense)
+{
+ FormationsModel *formations = offense ? offensive_formations : defensive_formations;
+ QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
+ if (!formation_view->selectionModel()->hasSelection()) {
+ // This shouldn't happen; the button should not have been enabled.
+ return;
+ }
+ int formation_row = formation_view->selectionModel()->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ int formation_id = formations->get_formation_id(formation_row);
+ if (formation_id == -1) {
+ // This also shouldn't happen (“Add new…” selected).
+ return;
+ }
+
+ QItemSelectionModel *select = ui->event_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ string expected_type = offense ? "formation_offense" : "formation_defense";
+ if (events->get_event_type(row) == expected_type) {
+ events->set_event_formation(row, formation_id);
+ update_ui_from_time(ui->video->get_position());
+ return;
+ }
+ }
+
+ // Insert a new formation event instead (same as double-click on the selected one).
+ events->set_formation_at(ui->video->get_position(), offense, formation_id);
+ update_ui_from_time(ui->video->get_position());
}
void MainWindow::delete_current_event()
ui->event_view->selectionModel()->blockSignals(true);
events->delete_event(row);
ui->event_view->selectionModel()->blockSignals(false);
- update_ui_from_time(video->position());
+ update_ui_from_time(ui->video->get_position());
}
void MainWindow::make_substitution()
for (QModelIndex row : select->selectedRows()) {
new_team.insert(players->get_player_id(row.row()));
}
- events->set_team_at(video->position(), new_team);
+ events->set_team_at(ui->video->get_position(), new_team);
+ update_player_buttons(ui->video->get_position());
}
void MainWindow::update_ui_from_time(uint64_t t)
{
EventsModel::Status s = events->get_status_at(t);
char buf[256];
- const char *offense = "not started";
+ std::string formation = "Not started";
if (s.attack_state == EventsModel::Status::OFFENSE) {
- offense = "offense";
+ if (s.offensive_formation != 0) {
+ formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
+ } else {
+ formation = "Offense";
+ }
} else if (s.attack_state == EventsModel::Status::DEFENSE) {
- offense = "defense";
+ if (s.defensive_formation != 0) {
+ formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
+ } else {
+ formation = "Defense";
+ }
}
snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
- s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
+ s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
if (s.stoppage_sec > 0) {
char buf2[256];
snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
void MainWindow::update_action_buttons(uint64_t t)
{
+ {
+ QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
+ } else {
+ ui->offensive_formation->setEnabled(false);
+ }
+ }
+ {
+ QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
+ } else {
+ ui->defensive_formation->setEnabled(false);
+ }
+ }
+
EventsModel::Status s = events->get_status_at(t);
bool has_selection = false;
ui->goal->setEnabled(false);
ui->offensive_soft_plus->setEnabled(false);
ui->offensive_soft_minus->setEnabled(false);
- ui->pull->setEnabled(false);
+ ui->pull_or_was_d->setEnabled(false);
ui->interception->setEnabled(false);
ui->their_throwaway->setEnabled(false);
ui->our_defense->setEnabled(false);
}
// Defaults for pull-related buttons.
- ui->pull->setText("Pull (&p)");
+ ui->pull_or_was_d->setText("Pull (&p)");
ui->their_pull->setText("Their pull (&p)");
- ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
ui->throwaway->setText("Throwaway (&t)");
ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
- ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
ui->catch_->setEnabled(false);
}
if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
if (s.attack_state == EventsModel::Status::DEFENSE) {
- ui->pull->setText("Pull landed (&p)");
- ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
- ui->pull->setEnabled(true);
+ ui->pull_or_was_d->setText("Pull landed (&p)");
+ ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->pull_or_was_d->setEnabled(true);
ui->throwaway->setText("Pull OOB (&t)");
ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
ui->throwaway->setEnabled(true);
} else {
- ui->pull->setEnabled(false);
+ ui->pull_or_was_d->setEnabled(false);
ui->throwaway->setEnabled(false);
}
ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
return;
}
+ // Not pulling, so reuse the pull button for got d-ed.
+ ui->pull_or_was_d->setText("Was d-ed (&z)");
+ ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr));
+ ui->pull_or_was_d->setEnabled(true);
+
ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
- ui->pull->setEnabled(false);
+ ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); // Was d-ed.
ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
ui->their_pull->setEnabled(false);
}
+void MainWindow::formation_double_clicked(bool offense, unsigned row)
+{
+ FormationsModel *formations = offense ? offensive_formations : defensive_formations;
+ int id = formations->get_formation_id(row);
+ if (id == -1) { // “Add new” clicked.
+ bool ok;
+ QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
+ if (!ok || new_formation_str.isEmpty()) {
+ return;
+ }
+
+ id = formations->insert_new(new_formation_str.toStdString());
+ QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
+ view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
+ events->inserted_new_formation(id, new_formation_str.toStdString());
+ } else {
+ events->set_formation_at(ui->video->get_position(), offense, id);
+ }
+ update_ui_from_time(ui->video->get_position());
+}
+
sqlite3 *open_db(const char *filename)
{
sqlite3 *db;
)", nullptr, nullptr, nullptr); // Ignore errors.
sqlite3_exec(db, R"(
- CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
+ CREATE TABLE IF NOT EXISTS formation (formation INTEGER PRIMARY KEY, name VARCHAR, offense BOOLEAN NOT NULL);
+ )", nullptr, nullptr, nullptr); // Ignore errors.
+
+ sqlite3_exec(db, R"(
+ CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, formation INTEGER, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match), FOREIGN KEY (formation) REFERENCES formation (formation));
)", nullptr, nullptr, nullptr); // Ignore errors.
sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
QApplication app(argc, argv);
sqlite3 *db = open_db("ultimate.db");
+ // TODO: do this on-demand instead, from a menu
+ export_to_json(db, "ultimate.json");
+
int requested_match = -1;
if (argc >= 2) {
requested_match = atoi(argv[1]);
return 0;
}
- MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
+ MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db),
+ new FormationsModel(db, true), new FormationsModel(db, false));
mainWindow.resize(QSize(1280, 720));
mainWindow.show();