chain.add_output(inout_format);
chain.finalize();
- // generate a PDO to hold the data we read back with glReadPixels()
- // (Intel/DRI goes into a slow path if we don't read to PDO)
+ // generate a PBO to hold the data we read back with glReadPixels()
+ // (Intel/DRI goes into a slow path if we don't read to PBO)
GLuint pbo;
glGenBuffers(1, &pbo);
glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);