#include <assert.h>
#include <errno.h>
+#include <fcntl.h>
#include <getopt.h>
#include <limits.h>
#include <signal.h>
short_response_pool.clear(); // No longer needed; the clients have their own refcounts now.
+ // Put back the HLS zombies. There's no really good allocation here
+ // except round-robin; it would be marginally more efficient to match it
+ // to the client (since that would have them deleted immediately when
+ // the client requests the next fragment, instead of being later weeded
+ // out during statistics collection), but it's not a big deal.
+ for (const HLSZombieProto &zombie_proto : loaded_state.hls_zombies()) {
+ servers->add_hls_zombie_from_serialized(zombie_proto);
+ }
+
servers->run();
// Now delete all inputs that are longer in use, and start the others.
}
for (const auto &key_and_input_with_refcount : inputs) {
key_and_input_with_refcount.second.input->stop();
+ if (stopped) {
+ key_and_input_with_refcount.second.input->close_socket();
+ }
}
servers->stop();
char buf[16];
sprintf(buf, "%d", state_fd);
+ // Unset the close-on-exec flag for the state fd.
+ // (This can't leak into a child, since there's only one thread left.)
+ fcntl(state_fd, F_SETFD, 0);
+
for ( ;; ) {
execlp(argv0_canon, argv0_canon, config_filename_canon, "--state", buf, nullptr);
open_logs(config.log_destinations);