#include <QMainWindow>
#include <QApplication>
#include <QGridLayout>
-#include <QVideoWidget>
#include <QShortcut>
+#include <QInputDialog>
+#include <QTimer>
#include <algorithm>
#include <string>
#include <map>
#include "ui_mainwindow.h"
#include "events.h"
#include "players.h"
+#include "formations.h"
+#include "json.h"
+#include "video_widget.h"
using namespace std;
return buf;
}
-MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
+MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
+ FormationsModel *offensive_formations, FormationsModel *defensive_formations)
+ : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations)
{
- video = new QMediaPlayer;
- //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
- video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
- video->play();
-
ui = new Ui::MainWindow;
ui->setupUi(this);
+ ui->video->open("/home/sesse/dev/stats/ultimate-prores.mkv");
+ ui->video->play();
+
ui->event_view->setModel(events);
+ ui->event_view->setColumnWidth(1, 150);
+ ui->event_view->setColumnWidth(2, 150);
connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
[this, events](const QModelIndex ¤t, const QModelIndex &previous) {
- video->setPosition(events->get_time(current.row()));
+ uint64_t t = events->get_time(current.row());
+ if (t != ui->video->get_position()) {
+ ui->video->seek_absolute(events->get_time(current.row()));
+ } else {
+ // Selection could have changed, so we still need to update.
+ // (Just calling setPosition() would not give us the signal
+ // in this case.)
+ update_ui_from_time(t);
+ }
});
ui->player_view->setModel(players);
+ ui->player_view->setColumnWidth(0, 30);
+ ui->player_view->setColumnWidth(1, 20);
+ ui->player_view->horizontalHeader()->setStretchLastSection(true);
- connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
+ auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) {
+ QTimer::singleShot(1, [=]{ // The selection is wrong until the callback actually returns.
+ update_action_buttons(ui->video->get_position());
+ });
+ };
+ ui->offensive_formation_view->setModel(offensive_formations);
+ ui->defensive_formation_view->setModel(defensive_formations);
+ connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
+ connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
+ connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
+ formation_double_clicked(true, index.row());
+ });
+ connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
+ formation_double_clicked(false, index.row());
+ });
+
+ connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) {
position_changed(pos);
});
- video->setVideoOutput(ui->video);
- connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
- connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
+ // It's not really clear whether PgUp should be forwards or backwards,
+ // but mpv does at least up = forwards, so that's probably standard.
+ QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
+ connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); });
+ QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
+ connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); });
+
+ connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); });
+ connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); });
- connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
- connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
+ connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); });
+ connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); });
- // TODO: Would be nice to actually have a frame...
- connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
- connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
+ connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); });
+ connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); });
connect(ui->play_pause, &QPushButton::clicked, [this]() {
if (playing) {
- video->pause();
+ ui->video->pause();
ui->play_pause->setText("Play (space)");
} else {
- video->setPlaybackRate(1.0);
- video->play();
+ ui->video->play();
ui->play_pause->setText("Pause (space)");
}
playing = !playing;
ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
});
- connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
- connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
- connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
- connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
- connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
- connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
- connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
+ connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
+ connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
+ connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
+ connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
+ connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
+ connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
+ connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
- // TODO: disable if nothing is selected
+ // Offensive events
+ connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
- connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
+ connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ insert_noplayer_event("pull_oob");
+ } else {
+ set_current_event_type("throwaway");
+ }
+ });
connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
- connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
- connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
+ connect(ui->pull, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ set_current_event_type("pull");
+ } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ insert_noplayer_event("pull_landed");
+ }
+ });
+
+ // Defensive events (TODO add more)
+ connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
+ connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
+ connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
+ connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
+ connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ insert_noplayer_event("their_pull");
+ }
+ });
+ connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
+ connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
+ connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
+ connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); });
+ connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); });
+
+ // Misc. events
connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
+ connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
+ EventsModel::Status s = events->get_status_at(ui->video->get_position());
+ if (s.stoppage) {
+ insert_noplayer_event("restart");
+ } else {
+ insert_noplayer_event("stoppage");
+ }
+ });
+ connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
void MainWindow::position_changed(uint64_t pos)
{
ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
- if (buffered_seek) {
- video->setPosition(*buffered_seek);
- buffered_seek.reset();
- }
if (!playing) {
- video->pause(); // We only played to get a picture.
+ ui->video->pause(); // We only played to get a picture.
}
- update_status();
+ if (playing) {
+ QModelIndex row = events->get_last_event_qt(ui->video->get_position());
+ ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
+ }
+ update_ui_from_time(pos);
}
-void MainWindow::seek(int64_t delta_ms)
+void MainWindow::insert_player_event(int button_id)
{
- int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
- uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
- buffered_seek = pos;
- if (!playing) {
- video->setPlaybackRate(0.01);
- video->play(); // Or Qt won't show the seek.
+ uint64_t t = ui->video->get_position();
+ vector<int> team = events->sort_team(events->get_team_at(t));
+ if (unsigned(button_id) >= team.size()) {
+ return;
}
+ int player_id = team[button_id];
+
+ EventsModel::Status s = events->get_status_at(t);
+
+ ui->event_view->selectionModel()->blockSignals(true);
+ if (s.attack_state == EventsModel::Status::OFFENSE) {
+ // TODO: Perhaps not if that player already did the last catch?
+ ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
+ } else {
+ ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
+ }
+ ui->event_view->selectionModel()->blockSignals(false);
+
+ update_ui_from_time(t);
}
-void MainWindow::insert_event(int button_id)
+void MainWindow::insert_noplayer_event(const string &type)
{
+ uint64_t t = ui->video->get_position();
+
ui->event_view->selectionModel()->blockSignals(true);
- ui->event_view->selectRow(events->insert_event(video->position(), button_id));
+ ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
ui->event_view->selectionModel()->blockSignals(false);
+
+ update_ui_from_time(t);
}
void MainWindow::set_current_event_type(const string &type)
}
int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
events->set_event_type(row, type);
- update_status();
+ update_ui_from_time(ui->video->get_position());
+}
+
+// Formation buttons either modify the existing formation (if we've selected
+// a formation change event), or insert a new one (if not).
+void MainWindow::insert_or_change_formation(bool offense)
+{
+ FormationsModel *formations = offense ? offensive_formations : defensive_formations;
+ QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
+ if (!formation_view->selectionModel()->hasSelection()) {
+ // This shouldn't happen; the button should not have been enabled.
+ return;
+ }
+ int formation_row = formation_view->selectionModel()->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ int formation_id = formations->get_formation_id(formation_row);
+ if (formation_id == -1) {
+ // This also shouldn't happen (“Add new…” selected).
+ return;
+ }
+
+ QItemSelectionModel *select = ui->event_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ string expected_type = offense ? "formation_offense" : "formation_defense";
+ if (events->get_event_type(row) == expected_type) {
+ events->set_event_formation(row, formation_id);
+ update_ui_from_time(ui->video->get_position());
+ return;
+ }
+ }
+
+ // Insert a new formation event instead (same as double-click on the selected one).
+ events->set_formation_at(ui->video->get_position(), offense, formation_id);
+ update_ui_from_time(ui->video->get_position());
}
void MainWindow::delete_current_event()
ui->event_view->selectionModel()->blockSignals(true);
events->delete_event(row);
ui->event_view->selectionModel()->blockSignals(false);
- update_status();
+ update_ui_from_time(ui->video->get_position());
}
void MainWindow::make_substitution()
{
QItemSelectionModel *select = ui->player_view->selectionModel();
-
- // FIXME: we should backdate t to start of point (last goal, or 0) if:
- // - no players we're removing have had actions yet
- // - there have been no other in/out events
- //
- // ...but if so, we might need to modify in/out events that are already there
- // (perhaps just overwrite them all?)
- uint64_t t = video->position();
-
- set<int> old_team = events->get_team_at(t);
set<int> new_team;
-
for (QModelIndex row : select->selectedRows()) {
new_team.insert(players->get_player_id(row.row()));
}
+ events->set_team_at(ui->video->get_position(), new_team);
+}
- for (int player_id : old_team) {
- if (!new_team.count(player_id)) {
- events->insert_event(t, player_id, "out");
+void MainWindow::update_ui_from_time(uint64_t t)
+{
+ update_status(t);
+ update_player_buttons(t);
+ update_action_buttons(t);
+}
+
+void MainWindow::update_status(uint64_t t)
+{
+ EventsModel::Status s = events->get_status_at(t);
+ char buf[256];
+ std::string formation = "Not started";
+ if (s.attack_state == EventsModel::Status::OFFENSE) {
+ if (s.offensive_formation != 0) {
+ formation = offensive_formations->get_formation_name_by_id(s.offensive_formation);
+ } else {
+ formation = "Offense";
+ }
+ } else if (s.attack_state == EventsModel::Status::DEFENSE) {
+ if (s.defensive_formation != 0) {
+ formation = defensive_formations->get_formation_name_by_id(s.defensive_formation);
+ } else {
+ formation = "Defense";
}
}
- for (int player_id : new_team) {
- if (!old_team.count(player_id)) {
- events->insert_event(t, player_id, "in");
+
+ snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
+ s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec);
+ if (s.stoppage_sec > 0) {
+ char buf2[256];
+ snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
+ ui->status->setText(buf2);
+ } else {
+ ui->status->setText(buf);
+ }
+}
+
+void MainWindow::update_player_buttons(uint64_t t)
+{
+ QPushButton *buttons[] = {
+ ui->player_1,
+ ui->player_2,
+ ui->player_3,
+ ui->player_4,
+ ui->player_5,
+ ui->player_6,
+ ui->player_7
+ };
+ const char shortcuts[] = "qweasdf";
+ int num_players = 0;
+ for (int player_id : events->sort_team(events->get_team_at(t))) {
+ QPushButton *btn = buttons[num_players];
+ string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
+ char shortcut[2] = "";
+ shortcut[0] = toupper(shortcuts[num_players]);
+ btn->setText(QString::fromUtf8(label));
+ btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
+ btn->setEnabled(true);
+ if (++num_players == 7) {
+ break;
}
}
+ for (int i = num_players; i < 7; ++i) {
+ QPushButton *btn = buttons[i];
+ btn->setText("No player");
+ btn->setEnabled(false);
+ }
}
-void MainWindow::update_status()
+void MainWindow::update_action_buttons(uint64_t t)
{
- EventsModel::Status s = events->get_status_at(video->position());
- char buf[256];
- snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
- s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
- ui->status->setText(buf);
+ {
+ QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
+ } else {
+ ui->offensive_formation->setEnabled(false);
+ }
+ }
+ {
+ QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
+ if (select->hasSelection()) {
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
+ } else {
+ ui->defensive_formation->setEnabled(false);
+ }
+ }
+
+ EventsModel::Status s = events->get_status_at(t);
+
+ bool has_selection = false;
+ bool has_selection_with_player = false;
+
+ QItemSelectionModel *select = ui->event_view->selectionModel();
+ if (select->hasSelection()) {
+ has_selection = true;
+ int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
+ has_selection_with_player = events->get_player_id(row).has_value();
+ }
+ ui->delete_->setEnabled(has_selection);
+
+ if (s.stoppage) {
+ ui->stoppage->setText("Restart (&v)");
+ ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
+ ui->catch_->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->pull->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ ui->their_pull->setEnabled(false);
+ return;
+ } else {
+ ui->stoppage->setText("Stoppage (&v)");
+ ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
+ }
+
+ // Defaults for pull-related buttons.
+ ui->pull->setText("Pull (&p)");
+ ui->their_pull->setText("Their pull (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->throwaway->setText("Throwaway (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+
+ if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
+ ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
+
+ ui->catch_->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ return;
+ }
+ if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
+ if (s.attack_state == EventsModel::Status::DEFENSE) {
+ ui->pull->setText("Pull landed (&p)");
+ ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
+ ui->pull->setEnabled(true);
+
+ ui->throwaway->setText("Pull OOB (&t)");
+ ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
+ ui->throwaway->setEnabled(true);
+ } else {
+ ui->pull->setEnabled(false);
+ ui->throwaway->setEnabled(false);
+ }
+ ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
+
+ ui->catch_->setEnabled(false);
+ ui->drop->setEnabled(false);
+ ui->goal->setEnabled(false);
+ ui->offensive_soft_plus->setEnabled(false);
+ ui->offensive_soft_minus->setEnabled(false);
+ ui->interception->setEnabled(false);
+ ui->their_throwaway->setEnabled(false);
+ ui->our_defense->setEnabled(false);
+ ui->their_goal->setEnabled(false);
+ ui->defensive_soft_plus->setEnabled(false);
+ ui->defensive_soft_minus->setEnabled(false);
+ return;
+ }
+
+ ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+ ui->pull->setEnabled(false);
+
+ ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
+ ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
+ ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
+ ui->their_pull->setEnabled(false);
+}
+
+void MainWindow::formation_double_clicked(bool offense, unsigned row)
+{
+ FormationsModel *formations = offense ? offensive_formations : defensive_formations;
+ int id = formations->get_formation_id(row);
+ if (id == -1) { // “Add new” clicked.
+ bool ok;
+ QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
+ if (!ok || new_formation_str.isEmpty()) {
+ return;
+ }
+
+ id = formations->insert_new(new_formation_str.toStdString());
+ QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
+ view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
+ events->inserted_new_formation(id, new_formation_str.toStdString());
+ } else {
+ events->set_formation_at(ui->video->get_position(), offense, id);
+ }
+ update_ui_from_time(ui->video->get_position());
}
sqlite3 *open_db(const char *filename)
}
sqlite3_exec(db, R"(
- CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
+ CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
+ )", nullptr, nullptr, nullptr); // Ignore errors.
+
+ sqlite3_exec(db, R"(
+ CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
+ )", nullptr, nullptr, nullptr); // Ignore errors.
+
+ sqlite3_exec(db, R"(
+ CREATE TABLE IF NOT EXISTS formation (formation INTEGER PRIMARY KEY, name VARCHAR, offense BOOLEAN NOT NULL);
)", nullptr, nullptr, nullptr); // Ignore errors.
sqlite3_exec(db, R"(
- CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
+ CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, formation INTEGER, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match), FOREIGN KEY (formation) REFERENCES formation (formation));
)", nullptr, nullptr, nullptr); // Ignore errors.
sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
+ sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr); // Ignore errors.
return db;
}
+int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
+{
+ QStringList items;
+ vector<int> ids;
+ bool requested_match_ok = false;
+
+ // Read the list of matches already in the database.
+ sqlite3_stmt *stmt;
+ int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+ for ( ;; ) {
+ ret = sqlite3_step(stmt);
+ if (ret == SQLITE_ROW) {
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
+ ids.push_back(sqlite3_column_int(stmt, 0));
+ if (ids.back() == requested_match) {
+ requested_match_ok = true;
+ }
+ items.push_back(buf);
+ } else if (ret == SQLITE_DONE) {
+ break;
+ } else {
+ fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+ }
+ ret = sqlite3_finalize(stmt);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+ items.push_back("Add new…");
+
+ if (requested_match_ok) {
+ return requested_match;
+ }
+
+ QString chosen_str;
+ {
+ QInputDialog dialog(parent, Qt::WindowFlags());
+ dialog.setWindowTitle("Open game");
+ dialog.setLabelText("Choose game to analyze:");
+ dialog.setComboBoxItems(items);
+ dialog.setTextValue(items[items.size() - 2]);
+ dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
+ if (!dialog.exec()) {
+ return -1;
+ }
+ chosen_str = dialog.textValue();
+ }
+
+ for (unsigned i = 0; i < ids.size(); ++i) {
+ if (chosen_str == items[i]) {
+ return ids[i];
+ }
+ }
+
+ // Must be a new game. Get its name and insert it into the database.
+ bool ok;
+ QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
+ if (!ok || new_game_str.isEmpty()) {
+ return -1;
+ }
+
+ // Insert the new row into the database.
+ ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ QByteArray new_game_utf8 = new_game_str.toUtf8();
+ sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
+
+ ret = sqlite3_step(stmt);
+ if (ret == SQLITE_ROW) {
+ fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ ret = sqlite3_finalize(stmt);
+ if (ret != SQLITE_OK) {
+ fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
+ abort();
+ }
+
+ return sqlite3_last_insert_rowid(db);
+}
+
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
sqlite3 *db = open_db("ultimate.db");
- MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
+ // TODO: do this on-demand instead, from a menu
+ export_to_json(db, "ultimate.json");
+
+ int requested_match = -1;
+ if (argc >= 2) {
+ requested_match = atoi(argv[1]);
+ }
+
+ int match_id = get_match_id(db, nullptr, requested_match);
+ if (match_id <= 0) { // Cancel.
+ return 0;
+ }
+
+ MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db),
+ new FormationsModel(db, true), new FormationsModel(db, false));
mainWindow.resize(QSize(1280, 720));
mainWindow.show();