} else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
inner_radius = (xf / 0.2f);
} else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
- blur_radius = (xf / 0.2f) * 10.0f;
+ blur_radius = (xf / 0.2f) * 100.0f;
}
}
draw_saturation_bar(0.6f, saturation / 4.0f);
draw_saturation_bar(0.65f, radius);
draw_saturation_bar(0.70f, inner_radius);
- draw_saturation_bar(0.75f, blur_radius / 10.0f);
+ draw_saturation_bar(0.75f, blur_radius / 100.0f);
SDL_GL_SwapBuffers();
check_error();