loaded_state.mutable_clients()->end(),
OrderByConnectionTime());
for (int i = 0; i < loaded_state.clients_size(); ++i) {
- if (all_urls.count(loaded_state.clients(i).url()) == 0) {
+ if (!loaded_state.clients(i).url().empty() &&
+ all_urls.count(loaded_state.clients(i).url()) == 0) {
+ // Belongs to a dead stream (not keepalive), so we just have to close.
safe_close(loaded_state.clients(i).sock());
} else {
servers->add_client_from_serialized(loaded_state.clients(i), short_response_pool);
short_response_pool.clear(); // No longer needed; the clients have their own refcounts now.
+ // Put back the HLS zombies. There's no really good allocation here
+ // except round-robin; it would be marginally more efficient to match it
+ // to the client (since that would have them deleted immediately when
+ // the client requests the next fragment, instead of being later weeded
+ // out during statistics collection), but it's not a big deal.
+ for (const HLSZombieProto &zombie_proto : loaded_state.hls_zombies()) {
+ servers->add_hls_zombie_from_serialized(zombie_proto);
+ }
+
servers->run();
// Now delete all inputs that are longer in use, and start the others.