#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "events.h"
+#include "players.h"
using namespace std;
return buf;
}
-MainWindow::MainWindow(EventsModel *events) : events(events)
+MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
{
- player = new QMediaPlayer;
- //player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
- player->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
- player->play();
+ video = new QMediaPlayer;
+ //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
+ video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
+ video->play();
ui = new Ui::MainWindow;
ui->setupUi(this);
ui->event_view->setModel(events);
connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
[this, events](const QModelIndex ¤t, const QModelIndex &previous) {
- player->setPosition(events->get_time(current.row()));
+ video->setPosition(events->get_time(current.row()));
});
- connect(player, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
+ ui->player_view->setModel(players);
+
+ connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
position_changed(pos);
});
- player->setVideoOutput(ui->video);
+ video->setVideoOutput(ui->video);
connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
connect(ui->play_pause, &QPushButton::clicked, [this]() {
if (playing) {
- player->pause();
+ video->pause();
ui->play_pause->setText("Play (space)");
} else {
- player->setPlaybackRate(1.0);
- player->play();
+ video->setPlaybackRate(1.0);
+ video->play();
ui->play_pause->setText("Pause (space)");
}
playing = !playing;
connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
+ // Offensive events
// TODO: disable if nothing is selected
connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
- connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); });
+ connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
+
+ // Defensive events (TODO add more)
+ connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
+ connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
+ connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
+ connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); }); // TODO: player-connected
+ connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); }); // TODO: player-connected
+ connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); }); // TODO: player-connected
+
+ // Misc. events
+ connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
+ connect(ui->stoppage, &QPushButton::clicked, [this]() { insert_noplayer_event("stoppage"); }); // FIXME needs a way to restart
+ connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
{
ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
if (buffered_seek) {
- player->setPosition(*buffered_seek);
+ video->setPosition(*buffered_seek);
buffered_seek.reset();
}
if (!playing) {
- player->pause(); // We only played to get a picture.
+ video->pause(); // We only played to get a picture.
}
update_status();
}
void MainWindow::seek(int64_t delta_ms)
{
- int64_t current_pos = buffered_seek ? *buffered_seek : player->position();
+ int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
buffered_seek = pos;
if (!playing) {
- player->setPlaybackRate(0.01);
- player->play(); // Or Qt won't show the seek.
+ video->setPlaybackRate(0.01);
+ video->play(); // Or Qt won't show the seek.
}
}
void MainWindow::insert_event(int button_id)
{
+ uint64_t t = video->position();
+ set<int> team = events->get_team_at(t);
+ if (button_id > team.size()) {
+ return;
+ }
+ int player_id = *next(team.begin(), button_id - 1);
+
+ EventsModel::Status s = events->get_status_at(t);
+
ui->event_view->selectionModel()->blockSignals(true);
- ui->event_view->selectRow(events->insert_event(player->position(), button_id));
+ if (s.offense) {
+ // TODO: Perhaps not if that player already did the last catch?
+ ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
+ } else {
+ ui->event_view->selectRow(events->insert_event(t, player_id));
+ }
+ ui->event_view->selectionModel()->blockSignals(false);
+}
+
+void MainWindow::insert_noplayer_event(const string &type)
+{
+ uint64_t t = video->position();
+
+ ui->event_view->selectionModel()->blockSignals(true);
+ ui->event_view->selectRow(events->insert_event(t, nullopt, type));
ui->event_view->selectionModel()->blockSignals(false);
}
update_status();
}
+void MainWindow::make_substitution()
+{
+ QItemSelectionModel *select = ui->player_view->selectionModel();
+
+ // FIXME: we should backdate t to start of point (last goal, or 0) if:
+ // - no players we're removing have had actions yet
+ // - there have been no other in/out events
+ //
+ // ...but if so, we might need to modify in/out events that are already there
+ // (perhaps just overwrite them all?)
+ uint64_t t = video->position();
+
+ set<int> old_team = events->get_team_at(t);
+ set<int> new_team;
+
+ for (QModelIndex row : select->selectedRows()) {
+ new_team.insert(players->get_player_id(row.row()));
+ }
+
+ for (int player_id : old_team) {
+ if (!new_team.count(player_id)) {
+ events->insert_event(t, player_id, "out");
+ }
+ }
+ for (int player_id : new_team) {
+ if (!old_team.count(player_id)) {
+ events->insert_event(t, player_id, "in");
+ }
+ }
+}
+
void MainWindow::update_status()
{
- EventsModel::Status s = events->get_status_at(player->position());
+ uint64_t t = video->position();
+ EventsModel::Status s = events->get_status_at(t);
char buf[256];
snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
ui->status->setText(buf);
+
+ // FIXME: sort by number, instead of by internal ID
+ QPushButton *buttons[] = {
+ ui->player_1,
+ ui->player_2,
+ ui->player_3,
+ ui->player_4,
+ ui->player_5,
+ ui->player_6,
+ ui->player_7
+ };
+ const char shortcuts[] = "qweasdf";
+ int num_players = 0;
+ for (int player_id : events->get_team_at(t)) {
+ QPushButton *btn = buttons[num_players];
+ string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
+ char shortcut[2] = "";
+ shortcut[0] = toupper(shortcuts[num_players]);
+ btn->setText(QString::fromUtf8(label));
+ btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
+ btn->setEnabled(true);
+ if (++num_players == 7) {
+ break;
+ }
+ }
+ for (int i = num_players; i < 7; ++i) {
+ QPushButton *btn = buttons[i];
+ btn->setText("No player");
+ btn->setEnabled(false);
+ }
}
sqlite3 *open_db(const char *filename)
QApplication app(argc, argv);
sqlite3 *db = open_db("ultimate.db");
- MainWindow mainWindow(new EventsModel(db));
+ MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
mainWindow.resize(QSize(1280, 720));
mainWindow.show();