char buf[256];
snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
s.our_score, s.their_score, s.offense ? "offense" : "defense", s.num_passes, s.possession_sec);
- ui->status->setText(buf);
+ if (s.stoppage_sec > 0) {
+ char buf2[256];
+ snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
+ ui->status->setText(buf2);
+ } else {
+ ui->status->setText(buf);
+ }
}
void MainWindow::update_player_buttons(uint64_t t)