]> git.sesse.net Git - pkanalytics/blobdiff - mainwindow.cpp
Make the throwaway behavior more sane.
[pkanalytics] / mainwindow.cpp
index bf0ec2bcc80addab23e00ab393feabb49ba0567c..bb6883f7cf58918f50f4e1e6f0a8c7c7ce77140a 100644 (file)
@@ -263,7 +263,7 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
                if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
                        insert_noplayer_event("pull_oob");
                } else {
-                       set_current_event_type("throwaway");
+                       insert_throwaway();
                }
        });
        connect(ui->drop, &QPushButton::clicked, [this] { set_current_event_type("drop"); });
@@ -425,6 +425,36 @@ void MainWindow::set_current_event_type(const string &type)
        update_ui_from_time(ui->video->get_position());
 }
 
+void MainWindow::insert_throwaway()
+{
+       uint64_t t = ui->video->get_position();
+
+       QItemSelectionModel *select = ui->event_view->selectionModel();
+       if (select->hasSelection()) {
+               int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
+               // We could want to modify this catch event into a throwaway. See if that is the case.
+               int last_catching_player = events->get_status_at(events->get_time(row) - 1).last_catching_player;
+               if (last_catching_player != -1 && last_catching_player == events->get_player_id(row)) {
+                       // Last event was that this player caught the disc, so yes, make this a throwaway.
+                       events->set_event_type(row, "throwaway");
+                       update_ui_from_time(t);
+                       return;
+               }
+               // It doesn't make sense that the player throws it away without holding the disc first,
+               // so we insert a new event where the person holding the disc throws it away.
+               // (In other words, fall back to inserting a new one based on time.)
+       }
+
+       int last_catching_player = events->get_status_at(t - 1).last_catching_player;
+       if (last_catching_player == -1) {
+               return;
+       }
+
+       ui->event_view->selectionModel()->blockSignals(true);
+       ui->event_view->selectRow(events->insert_event(t, last_catching_player, nullopt, "throwaway"));
+       ui->event_view->selectionModel()->blockSignals(false);
+}
+
 // Formation buttons either modify the existing formation (if we've selected
 // a formation change event), or insert a new one (if not).
 void MainWindow::insert_or_change_formation(bool offense)
@@ -668,7 +698,7 @@ void MainWindow::update_action_buttons(uint64_t t)
        ui->pull_or_was_d->setEnabled(true);
 
        ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
-       ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
+       ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.last_catching_player != -1);
        ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
        ui->stallout->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);