void MainWindow::relayout()
{
- int width = size().width();
- int height = size().height();
+ int height = ui->vertical_layout->geometry().height();
+
+ double remaining_height = height;
// Allocate the height; the most important part is to keep the main displays
// at 16:9 if at all possible.
double me_width = ui->me_preview->width();
- double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
+ double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
// TODO: Scale the widths when we need to do this.
if (me_height / double(height) > 0.8) {
me_height = height * 0.8;
}
+ remaining_height -= me_height + ui->vertical_layout->spacing();
+
+ double audiostrip_height = ui->audiostrip->geometry().height();
+ remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
// The previews will be constrained by the remaining height, and the width.
- // FIXME: spacing?
- double preview_label_height = previews[0]->label->height();
- double preview_height = std::min(height - me_height - preview_label_height, (width / double(previews.size())) * 9.0 / 16.0);
+ double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing(); // Wrong spacing?
+ int preview_total_width = ui->preview_displays->geometry().width();
+ double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
+ remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
ui->vertical_layout->setStretch(0, lrintf(me_height));
- ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
- ui->vertical_layout->setStretch(2, lrintf(preview_height + preview_label_height));
+ ui->vertical_layout->setStretch(1, 0); // Don't stretch the audiostrip.
+ ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height)); // Spacer.
+ ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
// Set the widths for the previews.
- double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
+ double preview_width = preview_height * 16.0 / 9.0;
+ double remaining_preview_width = preview_total_width;
for (unsigned i = 0; i < previews.size(); ++i) {
ui->preview_displays->setStretch(i, lrintf(preview_width));
+ remaining_preview_width -= preview_width + ui->preview_displays->spacing();
}
- // The spacer.
- ui->preview_displays->setStretch(previews.size(), lrintf(width - previews.size() * preview_width));
+ // The preview horizontal spacer.
+ ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
}
void MainWindow::set_transition_names(vector<string> transition_names)