#include "glwidget.h"
#include "lrameter.h"
#include "mixer.h"
+#include "post_to_main_thread.h"
#include "ui_display.h"
#include "ui_mainwindow.h"
#include "vumeter.h"
// Hook up the transition buttons.
// TODO: Make them dynamic.
- connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
- connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
- connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
+ connect(ui->transition_btn1, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 0));
+ connect(ui->transition_btn2, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 1));
+ connect(ui->transition_btn3, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 2));
// Aiee...
transition_btn1 = ui->transition_btn1;
connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
}
- mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
- ui->vu_meter->set_level(level_lufs);
- ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
+ connect(ui->locut_cutoff_knob, &QDial::valueChanged, [this](int value) {
+ float octaves = value * 0.1f;
+ float cutoff_hz = 20.0 * pow(2.0, octaves);
+ global_mixer->set_locut_cutoff(cutoff_hz);
char buf[256];
- snprintf(buf, sizeof(buf), "%.1f", peak_db);
- ui->peak_display->setText(buf);
- if (peak_db > -0.1f) { // -0.1 dBFS is EBU peak limit.
- ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
- } else {
- ui->peak_display->setStyleSheet("");
- }
+ snprintf(buf, sizeof(buf), "%ld Hz", lrintf(cutoff_hz));
+ ui->locut_cutoff_display->setText(buf);
+ });
+
+ mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db){
+ post_to_main_thread([=]() {
+ ui->vu_meter->set_level(level_lufs);
+ ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%.1f", peak_db);
+ ui->peak_display->setText(buf);
+ if (peak_db > -0.1f) { // -0.1 dBFS is EBU peak limit.
+ ui->peak_display->setStyleSheet("QLabel { background-color: red; color: white; }");
+ } else {
+ ui->peak_display->setStyleSheet("");
+ }
+
+ ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
+ snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
+ ui->gainstaging_db_display->setText(buf);
+ });
});
}
void MainWindow::relayout()
{
- int width = size().width();
- int height = size().height();
+ int height = ui->vertical_layout->geometry().height();
+
+ double remaining_height = height;
// Allocate the height; the most important part is to keep the main displays
// at 16:9 if at all possible.
double me_width = ui->me_preview->width();
- double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
+ double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
// TODO: Scale the widths when we need to do this.
if (me_height / double(height) > 0.8) {
me_height = height * 0.8;
}
+ remaining_height -= me_height + ui->vertical_layout->spacing();
+
+ double audiostrip_height = ui->audiostrip->geometry().height();
+ remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
// The previews will be constrained by the remaining height, and the width.
- // FIXME: spacing?
- double preview_label_height = previews[0]->label->height();
- double preview_height = std::min(height - me_height - preview_label_height, (width / double(previews.size())) * 9.0 / 16.0);
+ double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing(); // Wrong spacing?
+ int preview_total_width = ui->preview_displays->geometry().width();
+ double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
+ remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
ui->vertical_layout->setStretch(0, lrintf(me_height));
- ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
- ui->vertical_layout->setStretch(2, lrintf(preview_height + preview_label_height));
+ ui->vertical_layout->setStretch(1, 0); // Don't stretch the audiostrip.
+ ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height)); // Spacer.
+ ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
// Set the widths for the previews.
- double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
+ double preview_width = preview_height * 16.0 / 9.0;
+ double remaining_preview_width = preview_total_width;
for (unsigned i = 0; i < previews.size(); ++i) {
ui->preview_displays->setStretch(i, lrintf(preview_width));
+ remaining_preview_width -= preview_width + ui->preview_displays->spacing();
}
- // The spacer.
- ui->preview_displays->setStretch(previews.size(), lrintf(width - previews.size() * preview_width));
+ // The preview horizontal spacer.
+ ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
}
void MainWindow::set_transition_names(vector<string> transition_names)
void MainWindow::set_white_balance(int channel_number, int x, int y)
{
- // FIXME: This is wrong. We should really reset the white balance and then
- // re-render, but renderToPixmap() crashes for me.
+ // Set the white balance to neutral for the grab. It's probably going to
+ // flicker a bit, but hopefully this display is not live anyway.
+ global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
+ previews[channel_number]->display->updateGL();
QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
+
double r = srgb_to_linear(qRed(reference_color) / 255.0);
double g = srgb_to_linear(qGreen(reference_color) / 255.0);
double b = srgb_to_linear(qBlue(reference_color) / 255.0);
global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
+ previews[channel_number]->display->updateGL();
}