#include "mainwindow.h"
-#include <thread>
-#include <vector>
+
+#include <math.h>
+#include <stdio.h>
+#include <algorithm>
#include <string>
-#include <QSignalMapper>
+#include <vector>
+#include <QBoxLayout>
+#include <QKeySequence>
+#include <QLabel>
#include <QMetaType>
-#include <QShortcut>
+#include <QPushButton>
#include <QResizeEvent>
+#include <QShortcut>
+#include <QSignalMapper>
+#include <QSize>
+#include <QString>
-#include "context.h"
+#include "glwidget.h"
+#include "lrameter.h"
#include "mixer.h"
-
#include "ui_mainwindow.h"
+#include "vumeter.h"
+
+class QResizeEvent;
using namespace std;
ui->me_live->set_output(Mixer::OUTPUT_LIVE);
ui->me_preview->set_output(Mixer::OUTPUT_PREVIEW);
- // TODO: Ask for the real number.
- ui->preview1->set_output(Mixer::OUTPUT_INPUT0);
- ui->preview2->set_output(Mixer::OUTPUT_INPUT1);
- ui->preview3->set_output(Mixer::OUTPUT_INPUT2);
-
- // Hook up the preview clicks.
- {
- QSignalMapper *mapper = new QSignalMapper(this);
- mapper->setMapping(ui->preview1, 0),
- mapper->setMapping(ui->preview2, 1);
- mapper->setMapping(ui->preview3, 2);
- connect(ui->preview1, SIGNAL(clicked()), mapper, SLOT(map()));
- connect(ui->preview2, SIGNAL(clicked()), mapper, SLOT(map()));
- connect(ui->preview3, SIGNAL(clicked()), mapper, SLOT(map()));
-
- connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
- }
-
- // Hook up the preview keyboard keys.
- {
- QSignalMapper *mapper = new QSignalMapper(this);
- QShortcut *shortcut1 = new QShortcut(QKeySequence(Qt::Key_1), this);
- connect(shortcut1, SIGNAL(activated()), mapper, SLOT(map()));
- QShortcut *shortcut2 = new QShortcut(QKeySequence(Qt::Key_2), this);
- connect(shortcut2, SIGNAL(activated()), mapper, SLOT(map()));
- QShortcut *shortcut3 = new QShortcut(QKeySequence(Qt::Key_3), this);
- connect(shortcut3, SIGNAL(activated()), mapper, SLOT(map()));
- mapper->setMapping(shortcut1, 0),
- mapper->setMapping(shortcut2, 1);
- mapper->setMapping(shortcut3, 2);
-
- connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
- }
-
// Hook up the transition buttons.
// TODO: Make them dynamic.
{
transition_btn2 = ui->transition_btn2;
transition_btn3 = ui->transition_btn3;
qRegisterMetaType<std::vector<std::string>>("std::vector<std::string>");
- connect(ui->preview1, SIGNAL(transition_names_updated(std::vector<std::string>)),
+ connect(ui->me_preview, SIGNAL(transition_names_updated(std::vector<std::string>)),
this, SLOT(set_transition_names(std::vector<std::string>)));
}
void MainWindow::mixer_created(Mixer *mixer)
{
+ // Make the previews.
+ unsigned num_previews = mixer->get_num_channels();
+ QSignalMapper *mapper = new QSignalMapper(this);
+
+ for (unsigned i = 0; i < num_previews; ++i) {
+ GLWidget *preview = new GLWidget(this);
+ preview->set_output(Mixer::Output(Mixer::OUTPUT_INPUT0 + i));
+ ui->preview_displays->insertWidget(previews.size(), preview, 1);
+ previews.push_back(preview);
+
+ // Hook up the click.
+ mapper->setMapping(preview, i);
+ connect(preview, SIGNAL(clicked()), mapper, SLOT(map()));
+
+ // Hook up the keyboard key.
+ QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
+ mapper->setMapping(shortcut, i);
+ connect(shortcut, SIGNAL(activated()), mapper, SLOT(map()));
+ }
+
+ connect(mapper, SIGNAL(mapped(int)), this, SLOT(channel_clicked(int)));
+
mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
ui->vu_meter->set_level(level_lufs);
ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
// The previews will be constrained by the remaining height, and the width.
// FIXME: spacing?
- double preview_height = std::min(height - me_height, (width / 4.0) * 9.0 / 16.0);
+ double preview_height = std::min(height - me_height, (width / double(previews.size())) * 9.0 / 16.0);
ui->vertical_layout->setStretch(0, lrintf(me_height));
ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
// Set the widths for the previews.
double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
- ui->preview_displays->setStretch(0, lrintf(preview_width));
- ui->preview_displays->setStretch(1, lrintf(preview_width));
- ui->preview_displays->setStretch(2, lrintf(preview_width));
- ui->preview_displays->setStretch(3, lrintf(preview_width));
- ui->preview_displays->setStretch(4, lrintf(width - 4.0 * preview_width));
+ for (unsigned i = 0; i < previews.size(); ++i) {
+ ui->preview_displays->setStretch(i, lrintf(preview_width));
+ }
+
+ // The spacer.
+ ui->preview_displays->setStretch(previews.size(), lrintf(width - previews.size() * preview_width));
}
void MainWindow::set_transition_names(vector<string> transition_names)